Always Chaotic Evil denotes an entire race or species of beings (usually in a fantasy or science fiction setting) which is irredeemably evil - no matter how one treats them, they cannot help but reward kindness with treachery and violence.
- Abusive Precursors - not only are they utterly evil, but they are absurdly powerful as well! Might overlap with Sealed Evil in a Can.
- Barbarian Tribe - this works for After The End campaigns as well.
- Mutants - their deformed bodies might parallel their deformed souls because after all ugly-equals-evil.
- Orcs - standard mooks since The Lord of the Rings
- Robots - frequently portrayed as soulless killing machines.
- Genocide Dilemma
- Moral Myopia
- My Species Doth Protest Too Much
- Otherness Tropes
- Pay Evil Unto Evil
- Planet Of Hats
- Scary Dogantic Aliens
- What Measure Is A Non Human
Game and Story Use
- While these aren't really realistic, they are great for action-oriented campaigns since the PCs can kill them on sight without worrying about the morality of it.
- Assuming that the PCs worry about morality in the first place, of course.
- Note that enemy races or species are frequently portrayed as Always Chaotic Evil, even if that's not truly the case. However, in such a case the GM should attempt to portray them as such for a while so that the PCs will kill lots of them before he reveals that they are redeemable (or not even really evil) so that the impact of the reveal is much greater and the PCs have a harder time overcoming their prejudices.
- Try to justify it. Are the orcs brainwashed by an ancient evil? Does the setting spawn pointlessly aggressive monsters for no adequately explained reason like a game of Gauntlet?