Anthropomorphic Personification
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Basic Information

An Anthropomorphic Personification is the Human(-ish) embodiment of an abstract concept. Like if Good and Evil were real people.

See also:
Anthropomorphism
Genius Loci
The Hecate Sisters
Moe Anthropomorphism
Pals With Jesus
Personification
Sufficiently Advanced
Trinity
Venus of Willendorf

Sources

Game and Story Use

  • The TV Tropes Wiki says Anthropomorphic Personifications are god-like, but distinct from the gods, in that "Athena does many things; Death only one." However, it's certainly possible that most gods started as Anthropomorphic Personification, and just got more complicated as the body of Myth and Legend built up around them.
    • The back story of a god or goddess may involve a stint as a "mere" Anthropomorphic Personification before they ascended to the big leagues.
    • "Going back to the minors" may be what happens when a Deity "dies". They revert to the simplest incarnation of their persona.
  • The most common Anthropomorphic Personifications in popular media are: Good, Evil, Chaos, Order/Law, The Fates, The Grim Reaper, Mother Nature, and Father Time.
    • It can be easily extended to other concepts though, and the GM has some freedom to personify concepts that rarely get screen-time.
  • Literal interpretation: The character is the concept. If Death Takes A Holiday, nobody dies. If Lady Liberty gets stinking drunk, somewhere a dictator seizes power. It's not easy to be these folks, and a really bad idea to kill them.
  • Thematic interpretation: The character just stands for the concept. You might have seven characters, each with a tendency towards a different Deadly Sin. They have no power over it, they just take their style from the concept they embody. In this case, killing Lust doesn't make the world a more wholesome (or less exciting) place, it's just another homicide.
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