Best Served Cold
rating: 0+x

Did you say he was a six-fingered man?

Basic Information

Revenge is a dish best served cold. This character this trope describes has been harboring a nasty desire for vengeance for years. One day, they'll track down the dirty villain or criminal that did horrible things too them, and do horrible things right back.

Related Tropes:

Sources

Bibliography

Game and Story Use

  • A classic, and easy to relate to. Burning with rage, barely contained hatred of the one who done you wrong.
    • Put those creative braincells to work. The more detail you can give the GM about the villain and the crime they committed against you, the cooler the eventual confrontation will be.
  • Eventually you'll come face-to-face with your worst enemy. Assuming you defeat them, what now?
    • Make sure you've got some other character elements (such as Characterization Tropes), so there's something interesting about your character beyond the vengeance. You may be determined, but that doesn't mean you have to be one-dimensional.
    • Or if 1-D is just fine with you, your could say your character has a secret deathwish as well. They are willing (and hoping) to die in the final confrontation with the old enemy. See Deathseeker. In this case, should the villain be defeated, you may just choose to retire your character and move on to a role a little less moody.

Building This Character

Character Level

  • At the time of the initial tragedy you were a low-level character, but since then you've trained and practiced and grown.

Skills and Special Abilities

Flaws and Hindrances

Combat Role

  • The DPSer or the Glass Cannon are particularly good choices, as they'd match your personality and style.

Variants

  • The Hunter is a variation where you aren't after a particular villain or monster, but rather you hunt down all monsters of the same type as the one that ruined your life. In this case, don't forget Occult, Dungeoneering or similar skills that represent what you've learned about those foes. Keep an eye open for special Abilities that protect against their powers, or which take advantage of their weaknesses.
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