You'd think that a Time Traveler would have to go to exacting trouble researching the fashions of any era they wished to visit. According to this Trope, that's not really necessary - a couple simple props, a flick of the collar, or a change of coat is enough to blend right in.
- Cant Take Anything With You
- Fashions Never Change
- Improbable Hairstyle
- Limited Wardrobe
- Weirdness Censor
Game and Story Use
- A Veteran Chrononaut is sure to be aware of how well this works within the setting.
- Real pros might have a taken classes in costuming and own a large wardrobe.
- Why go to that trouble when you can get away with neutral-toned cotton, brown leather boots and belt, and non-descript tailoring that works for any era?
- The trained eye might be able to pick Time Travelers out of a crowd. Anyone wearing clothing that neither draws attention nor really suggests a particular era is automatically suspect.
- Denying this trope will go a long way toward establishing verisimilitude, but at the cost of requiring some research on the part of the GM or players.
- Unlike TV Directors, a Game Master doesn't have to hire a wardrobe department. You can hand wave this away with "You fetch the appropriate clothes from the Time Machine and suit up before going out."
- A book I've found helpful is The Chronicle Of Western Fashion by John Peacock, which features illustrations of clothing from Ancient Egypt through the 1970s. Stumbled across it in a used bookstore for a decent price.