Game and Story Use
- Both the government and the governed people in question will likely want their home region back - which can drive numerous adventure plots or even entire campaigns.
- Especially if the player characters are part of this group.
- What about the people who live in the nation where the Exilarchy has established itself? Are they members of the same group as well? If not, they might resent these intruders - especially if they are now in the minority or even subjugated…
- Alternatively they can end up being rolled into some kind of Bay of Pigs style fiasco…
- In a fantasy or science fiction campaign, this might represent the new government center of an entire species whose homeland or home planet - or even home dimension was either destroyed or conquered.
- It is almost inevitable that the diaspora will be regarded as a (potential) fifth column in at least some of the places they live - allegiance to a foreign state of any kind is prone to annoy the state they live in.
- And in the event of any conflict between the exilarchy and the states of residence, the diaspora become enemy aliens - consider the many early modern Romanists caught up in the various conflicts between the Papacy and those European nations who did not recognise Papal claims of authority.
page revision: 4, last edited: 04 Feb 2016 18:13