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		<title>Role/Archetype/Class Question</title>
		<link>http://arcana.wikidot.com/forum/t-989677/role-archetype-class-question</link>
		<description>Posts in the discussion thread &quot;Role/Archetype/Class Question&quot; - Responding to a question about characters who occupy mulitple party roles</description>
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				<guid>http://arcana.wikidot.com/forum/t-989677#post-2100517</guid>
				<title>Re: Role/Archetype/Class Question</title>
				<link>http://arcana.wikidot.com/forum/t-989677/role-archetype-class-question#post-2100517</link>
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				<pubDate>Sun, 31 Aug 2014 23:03:39 +0000</pubDate>
				<wikidot:authorName>The Colonel</wikidot:authorName>				<wikidot:authorUserId>200483</wikidot:authorUserId>				<content:encoded>
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						 <p>Of course, if you are playing &quot;that sort of system&quot; Quark is quite right that you need to make sure no-one ends up as a fifth wheel, but there is some space for multi-niching. For example, in the archetypal D&amp;D four man band (wizard, cleric, fighter, thief), it probably would be okay to have the wizard as Glass Cannon/Sniper/Nuker, since they can all fit aspects of the wizard's artillery role - the fighter will be having to combine most of the melee archetypes, with the cleric as backup melee with healer/mezzer/buff/debuff roles and the thief as, frankly, a bit of a jack in combat - ambush melee, backup ranged and backup debuff/mezzer. In larger parties, of course, you will need to think about splitting archetypes as you start to double up on slots - one fighter might be a DPS specialist, another might tank, that sort of thing.</p> <p>Yes, after getting the whole Sniper/The Sniper thing confused, I went off and did some reading and now almost think I understand the business.</p> 
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				<guid>http://arcana.wikidot.com/forum/t-989677#post-2091234</guid>
				<title>Re: Role/Archetype/Class Question</title>
				<link>http://arcana.wikidot.com/forum/t-989677/role-archetype-class-question#post-2091234</link>
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				<pubDate>Mon, 18 Aug 2014 01:12:19 +0000</pubDate>
				<wikidot:authorName>Cryowhite</wikidot:authorName>				<wikidot:authorUserId>1865596</wikidot:authorUserId>				<content:encoded>
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						 <p>Wow. :|<br /> I must say that I most absolutely must agree with you on everything Quark Stomper. :)<br /> It would be a thousand percent wise to pick only one 'Role/Archetype/Class' and let the other players pick theirs, and that's a real truth. :)<br /> A thousand thanks for finally correcting me there pro. :)</p> 
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				<guid>http://arcana.wikidot.com/forum/t-989677#post-2091052</guid>
				<title>Re: Role/Archetype/Class Question</title>
				<link>http://arcana.wikidot.com/forum/t-989677/role-archetype-class-question#post-2091052</link>
				<description></description>
				<pubDate>Sun, 17 Aug 2014 20:34:08 +0000</pubDate>
				<wikidot:authorName>The Colonel</wikidot:authorName>				<wikidot:authorUserId>200483</wikidot:authorUserId>				<content:encoded>
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						 <p>Although it's important to note that you only get real niche formation in class based RPGs - I suppose you could mimic it in a class-free system but I don't see the point. Also that all of these archetypes tend to be based around combat roles, which makes them more suited to combat heavy gaming - and ideally combat heavy gaming with a variety of different styles. If you run a game without a significant emphasis on combat, or one in which combat is fairly abstract or uniform, then these archetypes go by the board.</p> 
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				<guid>http://arcana.wikidot.com/forum/t-989677#post-2090915</guid>
				<title>Role/Archetype/Class Question</title>
				<link>http://arcana.wikidot.com/forum/t-989677/role-archetype-class-question#post-2090915</link>
				<description></description>
				<pubDate>Sun, 17 Aug 2014 17:09:46 +0000</pubDate>
				<wikidot:authorName>quarkstomper</wikidot:authorName>				<wikidot:authorUserId>164518</wikidot:authorUserId>				<content:encoded>
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						 <p>Cryowhite asked a question over on the &quot;Welcome to ArcanaWiki&quot; thread that I think would be better addressed over here.</p> <blockquote> <p>I have one question. :)<br /> Do you think each and every one of use can have more than one 'Role/Archetype/Class' in whatever game you love to imagine? :)<br /> Like me for example, if I'm the 'Glass Cannon', the 'Sniper' and the 'Nuker', I can be one most extremely excellentastic and excellentabulous 'Long-range Ice Magic/Cryomancy/Cryokinesis Grandmaster Supreme' EVER! :D</p> </blockquote> <p>Certainly individual characters may perform multiple roles within the group &#8212; and often they do. But this works best, I think, when you have a very small party.</p> <p>Traditionally, role-playing games have striven for what they call &quot;Game Balance&quot;; making sure every character has something to bring to the table and making sure that no one gets overshadowed. That's why we have the specialization of the D&amp;D class system. Everybody has an area of expertise and everybody gets a chance to shine at doing something or other.</p> <p>Cryo's &quot;extremely excellentastic and excellentabulous 'Long-range Ice Magic/Cryomancy/Cryokinesis Grandmaster Supreme' &quot; makes me think of Bottom the Weaver in <em>A Midsummer Night's Dream</em>, who not only wanted to play the lead in the play his friends were putting on, he also wanted to play the girl and the lion too. &quot;You can play no part but Pyramus,&quot; the director scolded him; because if he played all the parts, there'd be nothing left for the rest of his friends to do.</p> <p>Which is not to say that a character can't have multiple specialties; or that mutliple characters can't share the same specialty. But RPG's are a collaborative adventure, and the wise GM will want to keep everybody involved.</p> 
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