A fetch quest consists more or less entirely of an assignment to go and get something for someone and deliver it to somewhere. If you don't need to go and get it and "just" have to deliver it, then it's a Fedex Quest. This may be a search for a single unique item - such as the Holy Grail - or for a rare herb, or for something that needs to be hunted down1.
This is arguably one of the basic plots for most RPGs - and can easily be turned into a Fedex quest as well if that amuses the GM. Indeed a whole campaign can be made up of fetch quests for a series of plot coupons … this is actually pretty normal, especially for cRPGs.
Game and Story Use
- Probably won't involve an actual fetch - although players (if not PCs) can have significant angst inflicted on them if they discover that someone significant (like, say, the quest giver…) turns out to have been one. Just how much have they been played… and by whom?