Grim Up North
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Basic Information

This speculative fiction trope depicts an icy hell in the far north. It may be home to vikings, vampires, The Dark Lord or other dangerous folks. The trope typically focuses on it being cold, dark, and remote. It focuses on the fact that places near the north pole have extremely long dayless winters (without ever mentioning the extremely long nightless summers).

Related Tropes:
Evil Is Deathly Cold
Mysterious Antarctica
World Shapes

See Also:
Arctic
Glacier
Global Warming
Ice
North Pole
Snow
Storm

Sources

Bibliography

Game and Story Use

  • As Superman can tell you, the poles are a great place for your secret headquarters.
    • Should someone disturb you there, however, you know they mean business. People don't cross arctic ice sheets for nothing.
    • Which fits just perfect with this being the site of the Big Bad's Supervillain Lair. Putting his HQ in such a place has two impacts:
      1. The PCs have a long trek ahead of them, and there won't be convenient towns to resupply at.
      2. The villains mooks will have higher-than-normal constitutions. Wusses can't survive in such an environment.
        • Okay, I guess wusses with really good survival gear and thick winter coats might survive it.
  • Weather and Exposure are sure to present additional Environmental Hazards for the players to cross.
  • This is also a good place to re-do Dune only with snow rather than sand…
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