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Basic Information

A herb is a plant with useful properties that are not directly related to being eaten (note that the medieval term pot herbs, by contrast, refers generically to edible cooked greens).

That said, a herb can be eaten, but will generally serve as a seasoning for food (or drink in some cases) rather than as a foodstuff in its own right, otherwise it may be prepared by a herbalist for use as a drug or for some other purpose - including driving off vermin, scenting places and goods or some industrial process (e.g. as a dye).

Herbs could also find their way into alchemical practice by way of spyragic.

Specific Herbs

With Alleged Supernatural Properties

With (Alleged) Culinary Uses

With (Alleged) Medical Uses


1. full source reference

Game and Story Use

  • Gathering herbs may be a useful source of income - or part of a fetch quest. It can also lead NPCs into places where they need rescuing from, or find interesting clues, either of which can supply your PCs with adventure hooks.
  • Your PCs may want some culinary herbs to make their iron rations more edible.
  • Where herbalism is a significant part of the rules, herbs may be important medical supplies.
  • They may also act as green rocks to drive some useful power - a sort of poor man's version of a potion.
  • A con artist could pass off pretty much anything as herbs, perhaps adding random chopped weeds to his preparations to give a veneer of medicine.
    • If the herbs turn out to be poisonous or psychoactive, hilarity may ensure.
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