Inuit Mythology
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Basic Information

List of deities from Inuit Mythology

List of creatures from Inuit Mythology



Game and Story Use

  • Qilaneq is a unique and colorful magical tradition. It could inspire:
    • A magic glove artifact, that can be worn by ghosts to let them touch and manipulate physical reality.
    • an interesting fortune-teller character, in outlook and philosophy perhaps something like a Druid but because they live so far north in the ice lands, their spell list is not what you think of as druidic. The spell list might be more like a necromancer perhaps, given the strong belief in souls and spirits.
      • If I were using D&D for this, it would be hard resist using the wizard spell list with all those hand-themed Bigby's spells and unseen servant or floating disk type spells.
    • A supporting NPC spirit that inhabits a single glove as it's only way to interact with the world. It might fufill a role like a familiar, or a mentor/teacher that has to be clever to share wordless lessons, or be your butler.
  • The Arctic Circle is a dangerous part of the world. Inuit mythology teaches that all life is sacred, and that there are many dangers and disasters waiting to happen. Bad weather was especially disastrous, and hunting was very important for staying alive. As a result, this pantheon features numerous weather gods and hunting gods (or gods who control a particular animal species, usually prey/herd animals).
    • This could be the model for your own fantasy religion: pick the two issues that your fantasy culture fears the worst, or encounters the most often. Then you inundate the pantheon with is deities who either personify or control those issues.
    • Also, note the lack of agricultural deities - whilst agriculture is a really big deal for most cultures, for the Inuit it is virtually a non-issue and so they don't have any significant entities attached to it.
  • A campaign set in the farthest North regions might have Inuit characters and myths play an important part. At the risk of stealing from The Terror, you could have a campaign set in the search for the Northwest Passage in the 19th Century, with a secret mythological underbelly waiting to be revealed as the game progresses.
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