A military represents the authorized armed forces of a nation that can react to real or perceived outside threats, such as wars.
For a list of Bases, Bunkers, and Facilities, see Military Holdings.
Military Units, Specializations, and Designations
- Military Weaponry (See Also Weapons)
- Military Vehicles (See Also Vehicles)
- Misc Military Tech (See Also Technology)
For a list of historic wars, and a categorization of types of war, see War
Military News and Events
- Christian Soldiers
- Dreadnought Hoax
- Raiding The Icebox
- The Road To Area 51
- Sensitive Guantánamo Bay Manual Leaked Through Wiki Site
- Somalia's pirate problem grows more rampant
- U.S. Jet Shoots Down Iranian Drone Over Iraq
Game and Story Use
- If the player characters are members of the military, then it gives the game master an easy way to structure the campaign forward - the player characters go on adventures because their superiors tell them so.
- Some players might resent the lack of freedom in such campaigns, however - and often blatantly violate or ignore orders in ways that would get them a court-martial in real life.
- Conversely, maybe the military represents the enemy in a campaign. While actual quality of the enemy forces might vary - from elite special forces to trigger-happy dumb grunts who can barely read, in general the military tends to be better armed and more numerous than the player characters, forcing them to outwit their enemies.
- Of course, if the PCs are members of an army as well, their equipment might be just as good if not better. But outwitting their enemies is probably still a good idea, given the lethality of most military weapon systems…