Naming Conventions
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Basic Information

Each culture has its own naming conventions on which kinds of name sound "tough" or "intimidating"… and which sound "soft" and "weak". Names are often thought to tell something about the character of a person. This isn't necessarily true in real life, but in stories names frequently have hidden meanings.

In general your given name should at least tell someone that understands your culture your gender - and very often your home region and social class, as well as your religion if your culture has more than one. In some cultures it may even indicate your birth order. Your full name may tell them a great deal more - if only in added detail - as it generally identifies your kinship groups to a greater or lesser degree. That said, in some cultures - such as the Romans - the given name is almost a formality and often all but ignored1.

There is room for almost infinite incomprehension between cultures as to the arrangement and interpretation of names - witness the number of Oriental men addressed as " Mr. (given name)" by Westerners unaware that the Oriental tradition puts the surname first, or the tendency of non-Sikh bureaucrats to enter 'Singh' as a family name - let alone the trouble caused anywhere in a developed country by someone possessing a one word name.

List of Naming Conventions

Characters

Ensembles

Locations

Occasions

Things

Pets and sidekicks

Any

Sources

Bibliography
3. Plains Indians Names — a brief overview of some of the naming customs of the Plains Indians and how a person's name could change over the course of his life.
4. Northwest Coat Indian Names — More Indian naming customs, this time from the Northwest Coast region on North America

Game and Story Use

  • Characters with good names - whether player characters or NPCs - will seem much more impressive if they have equally impressive names instead of something mundane like "Bob".
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