Negative Space Wedgie
Basic Information
The Negative Space Wedgie is the equivalent of the Monster of the Week for space-based science fiction settings. This trope includes actual monsters, but also astronomical phenomena, weird energy fields, and other problems that can't be solved by simply shooting it.
Related Tropes:
- Lost Technology of the Precursors
- Monster of the Week
- Mysterious glowing cloud
- Planet of Hats
- Sufficiently Advanced Aliens
- Swirly Energy Thingy
- Unknown Phenomenon
See also:
- Alien
- Alien biology
- Dark Matter
- Exotic Matter
- Interstellar Terrain
- Space Weather
- Stellar Megastructure
- Strange Matter
- UFO
Sources
Bibliography
Game and Story Use
- An ill-conceived space wedgie might end up crossing into Space Does Not Work That Way, but a well-crafted wedgie can make for an exciting plot.
- What kind of Negative Space Wedgies you have in your game will largely depend on where you fall on Mohs scale of sci fi hardness.
- Softer sci fi should probably stick to mostly things that can be solved with charisma or firepower. If you're playing fast and loose with science, there's not much for player-character scientists to manipulate.
- You may hand wave past this hurdle, by making Reverse the Polarity a standard action with reasonably intuitive results, or by just abstracting the solutions down to die rolls and resource allocation.
- Harder science has more tools for player character scientists and astronauts to use in solving science-related problems. At the same time, getting the facts straight requires some research from the GM, and then a way to make sure the PCs, their players, and the GM are all on the same page.
- In a game this arcanist ran recently, I tried out a tool I'd come up with to make the science-related plotlines work more smoothly without a really ugly info dump disrupting the role-playing. You can read about it on my blog.
- Softer sci fi should probably stick to mostly things that can be solved with charisma or firepower. If you're playing fast and loose with science, there's not much for player-character scientists to manipulate.
page revision: 9, last edited: 07 Mar 2021 20:28