Random Nations
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This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

As an example on how to use it, see the essay "Using the Random Nations Generator". Further examples ranging from constructing small villages to whole planets can be found on this blog

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.


Government

This section covers the government and major organizations that exert power over the nation and the way people live.

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

Choose this tab to give your nation a single government type, that's (relatively) easy to understand and envision.

Ethnocracy

Basic Information Ethnocracy is a form of government where members of one particular ethnic group hold disproportionate power in the government itself and use that power to benefit that group to the...

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting.

If you choose this tab, this organization holds tremendous power. They may control the government, the church, or other major aspects of society, either openly or covertly.

Order Of The Veiled Prophet

Basic Information A society based in St. Louis, Missouri. It was founded in 1878 and inspired by poems about Hashim ibn Hakim. Sources Bibliography 1. Organization home page 2. Article about the...

Major Personalities

Each nation has its share of powerful or famous individuals.

Use the entries in the following tabs as inspiration for such individuals. Only a very weird dimension-hopping or time-travel game would feature the actual people mentioned here. Instead, use the listings here as a inspirational concept to emulate when designing your own NPCs.

Charles Fort

Basic Information Called the patron saint of cranks , Charles Hoy Fort was a satirist, a scholar and a relentless collector of weirdities and factoids that did not fit in with the scientific dogma of...

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment.

Eurabia

Basic Information Eurabia is a shorthand for the belief that Europe will soon be subsumed by the Arab World, because of alleged appeasement towards Muslims as well as high birth rates of Muslim...

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration.


Economy

This section covers the commerce, artisans, technology, and economic system of the nation.

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has.

Utopia

Basic Information In his 1516 book, A Truly Golden Little Book, No Less Beneficial Than Entertaining, of the Best State of a Republic, and of the New Island Utopia, English writer Thomas More...

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery. It is subdivided into several categories: raw resources, pre-industrial items, modern trade goods, sci-fi or futuristic items, and fantasy items. Use the tabs appropriate to your genre and setting. It helps make your nation more "real" if you use to use a few (d6?) items from earlier and simpler categories, as well. For example, a modern nation might mostly export modern items, but no doubt also has some natural resources to exploit.

Amber

Basic Information Amber is a biologically derived precious stone which consists of fossilised tree resin. Most forms of amber are clear - or at least translucent - and of a shade between orange and...

Pig

The Pig, if I am not mistaken, Supplies us sausage, ham, and Bacon. Let others say his heart is big, I think it stupid of the Pig. Ogden Nash, The Pig Basic Information This article is a stub....

Wolfsbane

Basic Information Wolfsbane, more properly known as Aconitum, but also as monk's hood or blue rocket (after its flowers) and as the -bane of a variety of other creatures, is a group of roughly 250...

Flax

Basic Information Flax is blue flowered, fibrous plant whose Latin name (Linum usitatissimum) asserts that it is the most useful . There is a certain amount of truth to this assertion. The best known...

Salt

“You are the salt of the earth. But if the salt loses its saltiness, how can it be made salty again? It is no longer good for anything, except to be thrown out and trampled underfoot. MAT5:13 (NIV) ...

Metal

Basic Information Metal is a category of element, material or chemical with the following properties: Metals conduct heat and electricity relatively well (and some specific metals do so extremely...

Major Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Mandrake

Basic Information Mandrake, also known as mandragora is a herb of the solanacea family (and thus related to the nightshades and Datura) with a long and arguably infamous reputation in relation to the...

Copper

Basic Information Copper is a soft, reddish metallic element, prone to forming blueish or greenish salts on weathering. Being an (entry level) noble metal it is one of the few that occur in nature in...

Antimatter

Basic Information Antimatter is a bizarre form of matter that is often used in science fiction for fuel, explosives, robot brains, and other forms of applied phlebotinum. Each antiparticle of...

Flax

Basic Information Flax is blue flowered, fibrous plant whose Latin name (Linum usitatissimum) asserts that it is the most useful . There is a certain amount of truth to this assertion. The best known...

Chocolate

Basic Information Chocolate is a substance derived from the beans of the Coco tree Theobroma cacao, indigenous to the Americas and used by the Amerindians since at least 1100BC. The name itself is...

Tumbaga

Basic Information Tumbaga is a word the Spanish used to refer to a type of gold/copper alloy commonly used in pre-Colombian Mesoamerica. The percentage of each metal varied from item to item, and...

Moly

Basic Information According to Greek mythology, the herb Moly was said to be a rare but powerful plant with the ability to protect the user from hostile magic. Homer depicts the herb as white flowered...

Pig

The Pig, if I am not mistaken, Supplies us sausage, ham, and Bacon. Let others say his heart is big, I think it stupid of the Pig. Ogden Nash, The Pig Basic Information This article is a stub....

Linen

Basic Information Linen is a textile made from flax - historically the main alternative to cotton cloth for those parts of the world where cotton was less available. Evidence suggests that it may be...

Silphium

Basic Information Silphium was (being now extinct) a herb, probably similar to giant fennel (but with large heart-shaped seeds), which was much regarded in the classical Mediterranean and near East,...


Religion

This section will help you choose or create the dominant religion(s) of your nation.

Forms of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society, whether the overall structure of the faith or specific observances which are of great cultural significance.

If you choose this tab, the single most important form of worship (or religious principle) in the nation's dominant religion is:

Mourning Broach

Basic Information A mourning broach is a piece of jewelry created to commemorate a specific dead person as part of the funerary practices of some cultures. Despite the name, the actual piece may take...

Worshiped Entities

This category lists the various entities that are worshiped by the people.


People

This section covers the demographics, culture, history, and even (if needed) species of the inhabitants of the random nation.

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tab to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

Assumed to be humans unless the nature of your campaign dictates otherwise.

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own. For example, "Elves" under major races means there are entire cities of elves within the nation, or elves can be found in almost every city in the nation. "Elves" under significant creatures are probably more sinister fairy-tale folk, who exist in hidden enclaves or live as deranged hermits in the deep wilds.

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after.

If you choose this tab, the primary influence / model for your culture will be:

Carthaginian Mythology

Basic Information Carthaginian Mythology refers to the religion and mythology of Ancient Carthage. Owing to the settlement and founding of Carthage by the Phoenicians, a Semitic-language-speaking...

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki.

Portal to mythical Mayan underworld found in Mexico

Summary August 15, 2008: Mexican archeologists have discovered stone temples in a cave complex, which ancient Mayans believed were a portal to the Mayan underworld Xibalba. Source Original article See...


Geography

This section deals with the land, biosphere, and geography, but also any man-made places of significant history and importance.

Dominant Terrain

This category lists the major terrain types of the nation.

Jungle

Basic Information A jungle is a dense, tangled, near-impenetrable tropical rainforest, the sort that is found in pulpy adventure stories (in which case it is full of aggressive jaguars, poisonous...

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Garage

Basic Information A garage is a building designed for the storage of land vehicles (compare the French gare - a railway station). The term may also be correctly used of facility for the repair and...

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