Random Nations
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This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

As an example on how to use it, see the essay "Using the Random Nations Generator". Further examples ranging from constructing small villages to whole planets can be found on this blog

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.


Government

This section covers the government and major organizations that exert power over the nation and the way people live.

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

Choose this tab to give your nation a single government type, that's (relatively) easy to understand and envision.

Autocracy

Basic Information A form of government where one individual has effectively unlimited power. This would include dictatorships, absolute monarchies, despotisms with a single leader and similar things....

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting.

If you choose this tab, this organization holds tremendous power. They may control the government, the church, or other major aspects of society, either openly or covertly.

False Face Society

Basic Information The Iroquois Indians of present day New York State, had a number of Medicine Societies devoted to healing practices and rituals. One of the most striking was the False Face Society....

Major Personalities

Each nation has its share of powerful or famous individuals.

Use the entries in the following tabs as inspiration for such individuals. Only a very weird dimension-hopping or time-travel game would feature the actual people mentioned here. Instead, use the listings here as a inspirational concept to emulate when designing your own NPCs.

Dorian Gray

Basic Information Dorian Gray was, per the biographical account of his life written by Mr Wilde, a wealthy gentleman resident in London at some point during the Victorian Era; the exact dates of his...

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment.

Sensitive Guantánamo Bay Manual Leaked Through Wiki Site

Summary November 14, 2007: An anonymous source has leaked a document entitled Camp Delta Standard Operating Procedures detailing the operational procedures at the Guantanamo Bay detention camp to a...

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration.


Economy

This section covers the commerce, artisans, technology, and economic system of the nation.

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has.

Tulipomania

Basic Information Tulipomania (also called Tulip Mania, Tulip Fever, or Tulpenmanie) was the oldest documented speculative bubble where a fashionable rage for something led to crazy escalating prices,...

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery. It is subdivided into several categories: raw resources, pre-industrial items, modern trade goods, sci-fi or futuristic items, and fantasy items. Use the tabs appropriate to your genre and setting. It helps make your nation more "real" if you use to use a few (d6?) items from earlier and simpler categories, as well. For example, a modern nation might mostly export modern items, but no doubt also has some natural resources to exploit.

Garlic

Basic Information Garlic is a herb of the allium family, closely related to onions and shallots, which is used almost world wide as a seasoning, a food in its own right or for medical or spiritual...

Flax

Basic Information Flax is blue flowered, fibrous plant whose Latin name (Linum usitatissimum) asserts that it is the most useful . There is a certain amount of truth to this assertion. The best known...

Calluna

Basic Information Calluna Vulgaris, more commonly known as Heather or Ling, is a flowering plant common to the Heath (habitat) and Moorland of Europe. It thrives in acidic soil, such as found in many...

Datura

Basic Information The name Datura can refer either to a family of plants comprising nine species of Solanaceae or to the blend of toxic alkaloids that can be extracted from them. The plants appear to...

Fish

Basic Information Fish are aquatic animals with gills. There are very many species of fish, with a great deal of variety between them, including eels, rays, and sharks as well as scaly things you...

Silphium

Basic Information Silphium was (being now extinct) a herb, probably similar to giant fennel (but with large heart-shaped seeds), which was much regarded in the classical Mediterranean and near East,...

Major Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Silk

Basic Information Silk is a natural fibre produced by invertebrates which can be woven into ropes and cloths with a high strength to mass ratio, pleasant texture and good insulating properties. In the...

Rowan

Basic Information The Rowan (Sorbus aucuparia1), also known as the mountain-ash2 is a flowering broadleaf tree native to most of Eurasia north of the Mediterranean. Rowans do well in poor ground and...

Tinder

Basic Information Tinder is an essential part of the fire-lighting process - it is the material that is ignited by the initial spark and from which the fire lighter expects the flame to propagate to...

Silver

Basic Information Silver is an elemental metal, white and lustrous in its pure form and closely related to both copper and gold. Historically, silver has been considered a precious metal - typically...

Chicken

Basic Information The chicken was domesticated from wild jungle fowl in India and Asia about 7,000 years ago. This bird is particularly noteworthy for its ability to lay an egg a day, making it a...

Yak

Basic Information A Yak is a cloven-hoofed animal similar to cattle, but with very long hair. They are native to the mountainous and plateau regions of Tibet, Nepal, Myanmar, China, and Siberia. They...

Garlic

Basic Information Garlic is a herb of the allium family, closely related to onions and shallots, which is used almost world wide as a seasoning, a food in its own right or for medical or spiritual...

Iron

Basic Information Iron is one of the most common elements on earth, but interestingly it occurs almost exclusively as various rocky ores that requires significant processing to extract the metal...

Sphagnum

Basic Information Sphagnum is a type of moss commonly found in peat bogs. It can soak up lots of water (over 20 times its dry weight in water). Sphagnum has a acidic ph which is the reason why bogs...

Wool

Basic Information Wool is, crudely put, sheep hair and has a long and extensive tradition of being appropriated by humans for use in textiles. The term may also be extended to the hair of other...


Religion

This section will help you choose or create the dominant religion(s) of your nation.

Forms of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society, whether the overall structure of the faith or specific observances which are of great cultural significance.

If you choose this tab, the single most important form of worship (or religious principle) in the nation's dominant religion is:

Anchorite

Basic Information An anchorite or anchoress is a religious hermit who has renounced their connections to the outside world and lives in a cell (called an anchorhold) inside a church or monastery. In...

Worshiped Entities

This category lists the various entities that are worshiped by the people.


People

This section covers the demographics, culture, history, and even (if needed) species of the inhabitants of the random nation.

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tab to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

Assumed to be humans unless the nature of your campaign dictates otherwise.

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own. For example, "Elves" under major races means there are entire cities of elves within the nation, or elves can be found in almost every city in the nation. "Elves" under significant creatures are probably more sinister fairy-tale folk, who exist in hidden enclaves or live as deranged hermits in the deep wilds.

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after.

If you choose this tab, the primary influence / model for your culture will be:

China

Basic Information This article is a stub. Please expand on it! Cities Hong Kong See Also Chinese Launderer Ching Shih Dropa Stones Kowloon Walled City Shanghai Cooperation Organisation - security...

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki.

Tsunami

Basic Information A tsunami is a massive wave which is created by the displacement of large amounts of water within the ocean, usually by an underwater earthquake. While the wave amplitude on the open...


Geography

This section deals with the land, biosphere, and geography, but also any man-made places of significant history and importance.

Dominant Terrain

This category lists the major terrain types of the nation.

Marsh

Basic Information A Marsh is a wetland where most of the plants are reeds, rushes and grasses. The water is usually just a few inches deep. It's a good place to find the materials for papyrus or a...

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Aerojet-Dade Rocket Facility

Basic Information The Aerojet-Dade Rocket Facility is a former solid propellant rocket manufacturing and testing site in Florida. The site was commissioned in 1963, and a canal, now known as the...

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