Random Nations
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This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

As an example on how to use it, see the essay "Using the Random Nations Generator". Further examples ranging from constructing small villages to whole planets can be found on this blog

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.


Government

This section covers the government and major organizations that exert power over the nation and the way people live.

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

Choose this tab to give your nation a single government type, that's (relatively) easy to understand and envision.

Aristocracy

Basic Information An aristocracy is a form of government where power is held by a small, privileged ruling class. This is distinct from a monarchy where most of the power is held by an individual -...

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting.

If you choose this tab, this organization holds tremendous power. They may control the government, the church, or other major aspects of society, either openly or covertly.

Private Military Company

Basic Information A private military company (PMC) is a company that offers expertise or services of a military nature, often including mercenaries. Besides hiring out men with weapons, a PMC may also...

Major Personalities

Each nation has its share of powerful or famous individuals.

Use the entries in the following tabs as inspiration for such individuals. Only a very weird dimension-hopping or time-travel game would feature the actual people mentioned here. Instead, use the listings here as a inspirational concept to emulate when designing your own NPCs.

Charles Fort

Basic Information Called the patron saint of cranks , Charles Hoy Fort was a satirist, a scholar and a relentless collector of weirdities and factoids that did not fit in with the scientific dogma of...

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment.

Bhopal Gas Disaster

Basic Information On December 2, 1984, a gas leak at a Union Carbide pesticide factory in Bhopal, India injured over 550,000 people in the middle of the night. About 8,000 of the people affected by...

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration.


Economy

This section covers the commerce, artisans, technology, and economic system of the nation.

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has.

Just-in-Time Socialism

Basic Information Just-in-Time Socialism is a proposed form of economic system based on Socialist economics. It seeks to do away with the traditional inefficiency of Socialism - namely, that it is...

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery. It is subdivided into several categories: raw resources, pre-industrial items, modern trade goods, sci-fi or futuristic items, and fantasy items. Use the tabs appropriate to your genre and setting. It helps make your nation more "real" if you use to use a few (d6?) items from earlier and simpler categories, as well. For example, a modern nation might mostly export modern items, but no doubt also has some natural resources to exploit.

Water

Basic Information Water is the liquid version of the substance also known as ice when solid, or steam when heated into a mist. Water is also often used as a general term to refer to that substance in...

Mummia

Basic Information Mummia is a form of bitumen (a resource similar to pitch or resin) that was available long ago in Persia. It's a dark viscous liquid that was used as a form of medicine or folk...

Truffle (fungus)

Basic Information A Truffle is a type of fungus which grows underground, generally feeding on the roots of trees. As a truffle matures and its spores ripen, it emits a powerful smell which attracts...

Salt

“You are the salt of the earth. But if the salt loses its saltiness, how can it be made salty again? It is no longer good for anything, except to be thrown out and trampled underfoot. MAT5:13 (NIV) ...

Silphium

Basic Information Silphium was (being now extinct) a herb, probably similar to giant fennel (but with large heart-shaped seeds), which was much regarded in the classical Mediterranean and near East,...

Garlic

Basic Information Garlic is a herb of the allium family, closely related to onions and shallots, which is used almost world wide as a seasoning, a food in its own right or for medical or spiritual...

Major Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Plantain

Basic Information Confusingly the name plantain is shared by two very different generae of plants - plantago and musa. The genus plantago consists of a group of rather unimpressive looking herbaceous...

Silk

Basic Information Silk is a natural fibre produced by invertebrates which can be woven into ropes and cloths with a high strength to mass ratio, pleasant texture and good insulating properties. In the...

Salt

“You are the salt of the earth. But if the salt loses its saltiness, how can it be made salty again? It is no longer good for anything, except to be thrown out and trampled underfoot. MAT5:13 (NIV) ...

Metal

Basic Information Metal is a category of element, material or chemical with the following properties: Metals conduct heat and electricity relatively well (and some specific metals do so extremely...

Calluna

Basic Information Calluna Vulgaris, more commonly known as Heather or Ling, is a flowering plant common to the Heath (habitat) and Moorland of Europe. It thrives in acidic soil, such as found in many...

Rowan

Basic Information The Rowan (Sorbus aucuparia1), also known as the mountain-ash2 is a flowering broadleaf tree native to most of Eurasia north of the Mediterranean. Rowans do well in poor ground and...

Tinder

Basic Information Tinder is an essential part of the fire-lighting process - it is the material that is ignited by the initial spark and from which the fire lighter expects the flame to propagate to...

Truffle (fungus)

Basic Information A Truffle is a type of fungus which grows underground, generally feeding on the roots of trees. As a truffle matures and its spores ripen, it emits a powerful smell which attracts...

Mandrake

Basic Information Mandrake, also known as mandragora is a herb of the solanacea family (and thus related to the nightshades and Datura) with a long and arguably infamous reputation in relation to the...

Yak

Basic Information A Yak is a cloven-hoofed animal similar to cattle, but with very long hair. They are native to the mountainous and plateau regions of Tibet, Nepal, Myanmar, China, and Siberia. They...


Religion

This section will help you choose or create the dominant religion(s) of your nation.

Forms of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society, whether the overall structure of the faith or specific observances which are of great cultural significance.

If you choose this tab, the single most important form of worship (or religious principle) in the nation's dominant religion is:

Mourning Broach

Basic Information A mourning broach is a piece of jewelry created to commemorate a specific dead person as part of the funerary practices of some cultures. Despite the name, the actual piece may take...

Worshiped Entities

This category lists the various entities that are worshiped by the people.


People

This section covers the demographics, culture, history, and even (if needed) species of the inhabitants of the random nation.

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tab to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

Assumed to be humans unless the nature of your campaign dictates otherwise.

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own. For example, "Elves" under major races means there are entire cities of elves within the nation, or elves can be found in almost every city in the nation. "Elves" under significant creatures are probably more sinister fairy-tale folk, who exist in hidden enclaves or live as deranged hermits in the deep wilds.

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after.

If you choose this tab, the primary influence / model for your culture will be:

Ancient Carthage

Ceterum autem censeo Carthaginem esse delendam (additionally I consider that Cathage must be destroyed) Cato the Censor. Basic Information The city known as Carthage was the one of the wealthiest and...

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki.

Roswell UFO Incident

Basic Information According to UFO lore and conspiracy theories, an UFO crashes near Roswell, New Mexico on July 7, 1947. This event is allegedly covered up by Majestic 12. Sources Bibliography 1. TV...


Geography

This section deals with the land, biosphere, and geography, but also any man-made places of significant history and importance.

Dominant Terrain

This category lists the major terrain types of the nation.

Island

Basic Information An island is a piece of land which is entirely surrounded by water for the majority of the day - if a link to the mainland is dry except at high tide then it's a peninsula, if it's...

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Angel Mounds

Basic Information Located in southern Indiana on the banks of the Ohio River, Angel Mounds is recoginzed as one of the best-preserved prehistoric Native American sites in the United States. It was a...

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