Random Nations
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This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

As an example on how to use it, see the essay "Using the Random Nations Generator". Further examples ranging from constructing small villages to whole planets can be found on this blog

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.


Government

This section covers the government and major organizations that exert power over the nation and the way people live.

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

Choose this tab to give your nation a single government type, that's (relatively) easy to understand and envision.

The Computer Is Your Friend

Basic Information An AI or group of AIs has been tasked with protecting humankind, and has decided that the best way to do this is by ruling humanity - whether such help is wanted or not. After all,...

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting.

If you choose this tab, this organization holds tremendous power. They may control the government, the church, or other major aspects of society, either openly or covertly.

Technisches Hilfswerk

Basic Information The Technisches Hilfswerk (or THW for short) is a German agency that does technical, humanitarian, and logistical relief efforts both in Germany and around the world (such as during...

Major Personalities

Each nation has its share of powerful or famous individuals.

Use the entries in the following tabs as inspiration for such individuals. Only a very weird dimension-hopping or time-travel game would feature the actual people mentioned here. Instead, use the listings here as a inspirational concept to emulate when designing your own NPCs.

Oliver "Daddy" Warbucks

Basic Information Oliver Warbucks, is a prominent industrialist and the very model of the Self-Made Man. Forbes Magazine, in 2006, listed him at the top of its annual Fictional 15 listing of...

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment.

FBI Deputizes Private Contractors With Extraordinary Powers, Including 'Shoot to Kill'

Summary February 8, 2008: The Federal Bureau of Investigation, in cooperation with the Department of Homeland Security, has expanded the powers of an organization called InfraGard consisting of...

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration.


Economy

This section covers the commerce, artisans, technology, and economic system of the nation.

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has.

Autarky

Basic Information (This article concerns the economic system Autarky for the minarchist political system see Autarchy) Autarky simply means self-sufficiency , but it often comes with the implication...

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery. It is subdivided into several categories: raw resources, pre-industrial items, modern trade goods, sci-fi or futuristic items, and fantasy items. Use the tabs appropriate to your genre and setting. It helps make your nation more "real" if you use to use a few (d6?) items from earlier and simpler categories, as well. For example, a modern nation might mostly export modern items, but no doubt also has some natural resources to exploit.

Salt

“You are the salt of the earth. But if the salt loses its saltiness, how can it be made salty again? It is no longer good for anything, except to be thrown out and trampled underfoot. MAT5:13 (NIV) ...

Mana

Basic Information Mana (not to be confused with manna) is a concept of mystical energy found amongst the peoples of the Pacific Ocean and similar to the Oriental idea of chi (qi/ki/whatever). Mana...

Garlic

Basic Information Garlic is a herb of the allium family, closely related to onions and shallots, which is used almost world wide as a seasoning, a food in its own right or for medical or spiritual...

Mummia

Basic Information Mummia is a form of bitumen (a resource similar to pitch or resin) that was available long ago in Persia. It's a dark viscous liquid that was used as a form of medicine or folk...

Sheep

I have wood for sheep - (archetypal Settlers of Catan player) Basic Information Sheep (singular also sheep) are ruminating, quadruped ungulates kept as livestock. The archaeological record suggests...

Sphagnum

Basic Information Sphagnum is a type of moss commonly found in peat bogs. It can soak up lots of water (over 20 times its dry weight in water). Sphagnum has a acidic ph which is the reason why bogs...

Major Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Flax

Basic Information Flax is blue flowered, fibrous plant whose Latin name (Linum usitatissimum) asserts that it is the most useful . There is a certain amount of truth to this assertion. The best known...

Water

Basic Information Water is the liquid version of the substance also known as ice when solid, or steam when heated into a mist. Water is also often used as a general term to refer to that substance in...

Silphium

Basic Information Silphium was (being now extinct) a herb, probably similar to giant fennel (but with large heart-shaped seeds), which was much regarded in the classical Mediterranean and near East,...

Chocolate

Basic Information Chocolate is a substance derived from the beans of the Coco tree Theobroma cacao, indigenous to the Americas and used by the Amerindians since at least 1100BC. The name itself is...

Cattle

Basic Information Cattle (colloquially cows) are large domesticated ungulates. They are the most widespread species of the genus Bos, most commonly classified as Bos primigenius. Cattle are raised as...

Chicken

Basic Information The chicken was domesticated from wild jungle fowl in India and Asia about 7,000 years ago. This bird is particularly noteworthy for its ability to lay an egg a day, making it a...

Salt

“You are the salt of the earth. But if the salt loses its saltiness, how can it be made salty again? It is no longer good for anything, except to be thrown out and trampled underfoot. MAT5:13 (NIV) ...

Fish

Basic Information Fish are aquatic animals with gills. There are very many species of fish, with a great deal of variety between them, including eels, rays, and sharks as well as scaly things you...

Honey

Basic Information Honey is a concentrated sugar syrup produced by several kinds of eusocial insects (mostly bees) as a food store. Honey stores are usually produced by foraging members of the...

Cold Iron

Gold is for the mistress silver for the maid Copper for the craftsman cunning at his trade. Good! said the Baron, sitting in his hall, But Iron Cold Iron is master of them all. (from)...


Religion

This section will help you choose or create the dominant religion(s) of your nation.

Forms of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society, whether the overall structure of the faith or specific observances which are of great cultural significance.

If you choose this tab, the single most important form of worship (or religious principle) in the nation's dominant religion is:

Alchemy

Basic Information Alchemy is a philosophy, art, and alternative science related to chemistry. It predated chemistry, and in many ways contributed to the development of that science. The name Alchemy...

Worshiped Entities

This category lists the various entities that are worshiped by the people.


People

This section covers the demographics, culture, history, and even (if needed) species of the inhabitants of the random nation.

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tab to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

Assumed to be humans unless the nature of your campaign dictates otherwise.

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own. For example, "Elves" under major races means there are entire cities of elves within the nation, or elves can be found in almost every city in the nation. "Elves" under significant creatures are probably more sinister fairy-tale folk, who exist in hidden enclaves or live as deranged hermits in the deep wilds.

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after.

If you choose this tab, the primary influence / model for your culture will be:

Persian Mythology

Basic Information Persian mythology is the folklore, legends and myths of Persia. Persian mythology is heavily influenced by Zoroastrianism, and has at least roots going back to the Achaemenid Empire....

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki.

Yasukuni Shrine

Basic Information The Yasukuni Shrine is a Shinto shrine in Chiyoda, Tokyo, Japan. It is dedicated to the kami of Japanese soldiers who died fighting for the Emperor of Japan. Currently, the names of...


Geography

This section deals with the land, biosphere, and geography, but also any man-made places of significant history and importance.

Dominant Terrain

This category lists the major terrain types of the nation.

Hill

Basic Information A hill is a peak of land above sea level, like a mountain, but lower and not as steep. These geological formations can be formed by erosion or deposition of sediment. These areas can...

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Garage

Basic Information A garage is a building designed for the storage of land vehicles (compare the French gare - a railway station). The term may also be correctly used of facility for the repair and...

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