Random Nations
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This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.

The Random Nation

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

This category is based on the various types of government listed on the Government entry. If you do create such entries, give them the rng_government tag.

Number of Seeds: 9

Noocracy

Basic Information
A Noocracy, or "aristocracy of the wise", as defined by Plato, is a social and political system that is "based on the priority of human mind".
Sources

Bibliography
1. Wikipedia…

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tag to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

This category is primarily powered by entries of sapient races/species from the Mythological Creatures and Fictional Creatures pages. If you want to add new races to this generator, write up appropriate entries for them and give them the rng_race tag.

Number of Seeds: 14

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own.

This category is primarily powered by creatures from the Mythological Creatures and Fictional Creatures pages. If you want to add new creatures to this generator, write up appropriate entries for them and give them the rng_creature tag.

Number of Seeds: 43

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after. So far, this category is primarily powered by entries from the Countries pages, but other possibilities certainly exist. If you want to add new possibilities for cultural influences to this generator, write up appropriate entries for them and give them the rng_culture tag.

Number of Seeds: 56

Ancient Rome

Basic Information
Ancient Rome was one of the largest Empires of the Ancient World. According to Legend, the city was founded on April 21, 753 BC by the half-divine (sons of Mars (mythology))…

Religion

Type of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society. If you want to add forms of worship to this generator, write up appropriate entries for them and give them the rng_religion tag.

Number of Seeds: 2

Prosperity Theology

Basic Information
Prosperity theology is a religious belief among parts of Christianity that God provides material wealth and prosperity for those he favors. This has been criticized among other…

Worshiped Entities

This category lists the various entities that are worshiped by the people. This category draws on the Mythological Characters and List of Mythologies sections. If you want to add new entities to be worshiped to this generator, write up appropriate entries for them and give them the rng_deity tag.

Number of Seeds: 12

The Merch

Basic Information
The Merch is a fictional creature from the Penny Arcade webcomic. It is a small, blue, fuzzy creature which has been cursed by an evil wizard and is constantly sick. However, the…

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting. If you want to add new organizations to this generator, write up appropriate entries for them and give them the rng_org tag. Pick organizations which could relatively easily be altered to different settings.

Number of Seeds: 27

International Peace Mission Movement

Basic Information
This was a group founded by Father Divine in 1919. They lived together- first in a house on Long Island and then in a series of hotels that they ran throughout the movement. The…

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration. If you want to add new projects to this generator, write up appropriate entries for them and give them the rng_project tag.

Number of Seeds: 31

Major Personalities

Each nation has its share of powerful or famous individuals. Use the entries in the following tabs as inspiration for such individuals. This category is primarily fed by entries from the People page, though some entries from the Fictional Characters page might qualify as well. If you want to add new people to this generator, write up appropriate entries for them and give them the rng_people tag.

Number of Seeds: 26

Theodore Gericault

Basic Information
Théodore Géricault was a French artist, known for his works in the medium of painting and lithography, mostly in the style known as Romanticism. He lived from 1791 to 1824….

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment. This category is primarily fed by news entries from the List of Centuries page. If you want to add new political issues to this generator, write up appropriate entries for them and give them the rng_politics tag.

Number of Seeds: 110

Economics Of The Singularity

Summary
June 1, 2008: The article discusses the possibility of the Technological Singularity, and compares it with previous "singularities" - transition periods of great change. It argues that…

Dominant Terrain

This category lists the major terrain types of the nation. This category is primarily powered by entries from the Terrain pages. If you want to add new terrain types to this generator, write up appropriate entries for them and give them the rng_terrain tag. However, do not give this tag to entries of very localized and/or non-natural terrain.

Number of Seeds: 10

Miombo Woodland

Basic Information
Miombo is a particular genus of tree, native to Africa. The plant grows in nutrient-poor soil in dry climates, forming a terrain type known as Miombo Woodland. It is often found…

Economy

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has. If you want to add new types of economic systems to the generator, go to the Economic system page, add new entries, and give them the rng_economy tag.

Number of Seeds: 6

Monopoly By Royal Decree

Basic Information
A Monopoly by Royal Decree is a form of Legal Monopoly sanctioned or instituted by a King or other Royalty.
Say there's several people manufacturing playing cards. As King, I…

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery.

Raw Resources

This category lists the raw resources the nation exports - these are products which either occur naturally or do not require much in the way of processing to export. Examples include mineral ores, animals, plants, grain, and so forth. If you want to add types of raw resources to this generator, write up appropriate entries for them and give them the rng_resource tag.

Number of Seeds: 10

Simple Trade Goods

This category lists simple trade goods the nation exports - these are manufactured items which do not really require much of a technology base to export. Both early agricultural civilizations and nomadic tribes could manufacture these and sell them to others. That doesn't mean that more advanced nations couldn't manufacture and export such trade goods either - for example, textiles are still manufactured today, and will likely continue to do so in the foreseeable future. However, advanced manufacturing capabilities are not necessary to create them. If you want to add types of simple trade goods to this generator, write up appropriate entries for them and give them the rng_stg tag.

Number of Seeds: 3

Complex Trade Goods

This category lists complex trade goods the nation exports - these are manufactured items which require significant both technological knowledge and a certain resource base, but which aren't yet mass-produced. Complex trade goods are the work of skilled craftsmen, not assembly line workers. Again, just because a certain item is considered a Complex Trade Good it doesn't mean more advanced civilizations will cease producing it. If you want to add types of complex trade goods to this generator, write up appropriate entries for them and give them the rng_ctg tag.

Number of Seeds: 2

Advanced Trade Goods

This category lists advanced trade goods the nation exports - these are manufactured items which require some sort of mass production to be economically viable. Generally, 19th century technology fits into this category. Again, just because a certain item is considered an Advanced Trade Good it doesn't mean more advanced civilizations will cease producing it. If you want to add types of advanced trade goods to this generator, write up appropriate entries for them and give them the rng_atg tag.

Number of Seeds: 8

Modern Trade Goods

This category lists modern trade goods the nation exports. "Modern Trade Goods" is a catch-all term for devices which have been developed in the 20th century until the present day. Again, just because a certain item is considered a Modern Trade Good it doesn't mean more advanced civilizations will cease producing it. If you want to add types of modern trade goods to this generator, write up appropriate entries for them and give them the rng_mtg tag.

Number of Seeds: 10

Near-Future Trade Goods

This category lists "near-future" trade goods the nation exports. "Modern Trade Goods" is a catch-all term for devices which could plausibly be developed within the 21st century - extrapolating from current technological trends without invoking superscience. Such items are appropriate for Twenty Minutes Into The Future and Cyberpunk campaigns. Again, just because a certain item is considered a Near-Future Trade Good it doesn't mean more advanced civilizations will cease producing it. If you want to add types of modern trade goods to this generator, write up appropriate entries for them and give them the rng_nftg tag.

Number of Seeds: 3

Science Fiction Trade Goods

This category lists science fiction trade goods the nation exports, which describes any devices which might be invented in the distant future - late 21st century or later - which cannot easily be extrapolated from current technological trends. All superscience falls into this. If you want to add types of science fiction trade goods to this generator, write up appropriate entries for them and give them the rng_sftg tag.

Number of Seeds: 1

Fantastic Trade Goods

This category lists fantastic trade goods the nation exports - substances and items which could never exist in the real world but might appear in fantasy worlds. Strange minerals, alchemical potions, magic items and so forth are all fair game. Many types of phlebotinum fall into this category. If you want to add types of fantastic trade goods to this generator, write up appropriate entries for them and give them the rng_ftg tag.

Number of Seeds: 7

Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Raw Resources

Number of Seeds: 10

Simple Trade Goods

Number of Seeds: 3

Complex Trade Goods

Number of Seeds: 2

Advanced Trade Goods

Number of Seeds: 8

Modern Trade Goods

Number of Seeds: 10

Near-Future Trade Goods

Number of Seeds: 3

Science Fiction Trade Goods

Number of Seeds: 1

Fantastic Trade Goods

Number of Seeds: 7

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Apart from the Mythological Places and Fictional Places sections, this category is powered by all sorts of different locations in the listings of the various Countries. If you want to add new famous locations to this generator, write up appropriate entries for them and give them the rng_location tag. However, only give this tag to really significant locations which might be famous even outside the nation.

Number of Seeds: 72

Seven Cities of Gold

The beaten spyglass showed a beacon of hope to the thirsty, starving group. In the distance, a glittering cross high in the sky. Beneath that, Jamiel could see other buildings, and trees and…

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki. You could decide on how old your nation is supposed to be by deciding on the number of historic events - with the entries which are listed first as the most recent ones.

If you want to add new historic to this generator, write up appropriate entries for them and give them the rng_history tag. However, only give this tag to entries which have a significant historic impact on the nation.

Number of Seeds: 28

Superfund money to clean 'mouth of the beast'

Summary
June 12, 2009: The Iron Mountain Mine near Redding, California is generally regarded as one of the most polluted places on Earth. The water is highly acidic and saturated with heavy…

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page_revision: 28, last_edited: 1256576382|%e %b %Y, %H:%M %Z (%O ago)
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