Random Nations
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This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

As an example on how to use it, see the essay "Using the Random Nations Generator". Further examples ranging from constructing small villages to whole planets can be found on this blog

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.


Government

This section covers the government and major organizations that exert power over the nation and the way people live.

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

Choose this tab to give your nation a single government type, that's (relatively) easy to understand and envision.

Republic

Basic Information A republic1 is a form of government where the power lies with an elected body of representatives representing the citizens however citizen is being defined. Usually, the power of...

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting.

If you choose this tab, this organization holds tremendous power. They may control the government, the church, or other major aspects of society, either openly or covertly.

Private Military Company

Basic Information A private military company (PMC) is a company that offers expertise or services of a military nature, often including mercenaries. Besides hiring out men with weapons, a PMC may also...

Major Personalities

Each nation has its share of powerful or famous individuals.

Use the entries in the following tabs as inspiration for such individuals. Only a very weird dimension-hopping or time-travel game would feature the actual people mentioned here. Instead, use the listings here as a inspirational concept to emulate when designing your own NPCs.

Thiess Of Kaltenbrun

Basic Information In 1681, and again in 1691, an old cunning man in Swedish Livonia named Thiess of Kaltenbrun was called to testify as a witness in two trials. In both cases, while presenting his...

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment.

The Floating Labor Camps of the Now

Summary February 21, 2009: In the United Kingdom, old prison barges have been converted to house Italian, Portuguese, Polish, and Lithuanian construction workers who work at a power station in Kent....

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration.


Economy

This section covers the commerce, artisans, technology, and economic system of the nation.

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has.

Just-in-Time Socialism

Basic Information Just-in-Time Socialism is a proposed form of economic system based on Socialist economics. It seeks to do away with the traditional inefficiency of Socialism - namely, that it is...

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery. It is subdivided into several categories: raw resources, pre-industrial items, modern trade goods, sci-fi or futuristic items, and fantasy items. Use the tabs appropriate to your genre and setting. It helps make your nation more "real" if you use to use a few (d6?) items from earlier and simpler categories, as well. For example, a modern nation might mostly export modern items, but no doubt also has some natural resources to exploit.

Mandrake

Basic Information Mandrake, also known as mandragora is a herb of the solanacea family (and thus related to the nightshades and Datura) with a long and arguably infamous reputation in relation to the...

Truffle (fungus)

Basic Information A Truffle is a type of fungus which grows underground, generally feeding on the roots of trees. As a truffle matures and its spores ripen, it emits a powerful smell which attracts...

Iron

Basic Information Iron is one of the most common elements on earth, but interestingly it occurs almost exclusively as various rocky ores that requires significant processing to extract the metal...

Metal

Basic Information Metal is a category of element, material or chemical with the following properties: Metals conduct heat and electricity relatively well (and some specific metals do so extremely...

Plantain

Basic Information Confusingly the name plantain is shared by two very different generae of plants - plantago and musa. The genus plantago consists of a group of rather unimpressive looking herbaceous...

Linen

Basic Information Linen is a textile made from flax - historically the main alternative to cotton cloth for those parts of the world where cotton was less available. Evidence suggests that it may be...

Major Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Silver

Basic Information Silver is an elemental metal, white and lustrous in its pure form and closely related to both copper and gold. Historically, silver has been considered a precious metal - typically...

Spider Silk

Basic Information Spider silk is silk produced by spiders. Like other forms of silk it is very strong for its mass and, in many cases, has good elastic properties - however it is not a particularly...

Water

Basic Information Water is the liquid version of the substance also known as ice when solid, or steam when heated into a mist. Water is also often used as a general term to refer to that substance in...

Amber

Basic Information Amber is a biologically derived precious stone which consists of fossilised tree resin. Most forms of amber are clear - or at least translucent - and of a shade between orange and...

Acacia

As the thriftless gold of the babul1, so is the gold that we spend On a Derby Sweep , or our neighbor's wife, or the horse that we buy from a friend Certain Maxims of Hafiz: Number 12 Rudyard Kipling ...

Silk

Basic Information Silk is a natural fibre produced by invertebrates which can be woven into ropes and cloths with a high strength to mass ratio, pleasant texture and good insulating properties. In the...

Datura

Basic Information The name Datura can refer either to a family of plants comprising nine species of Solanaceae or to the blend of toxic alkaloids that can be extracted from them. The plants appear to...

Whale

Farewell to Tarwathie Adieu Mormond Hill And the dear land of Crimmond I bid you farewell I'm bound off for Greenland And ready to sail In hopes to find riches In hunting the whale (from) Farewell to...

Flax

Basic Information Flax is blue flowered, fibrous plant whose Latin name (Linum usitatissimum) asserts that it is the most useful . There is a certain amount of truth to this assertion. The best known...

Tektite

Basic Information When a meteor hits the ground it sometimes splashes molten metal and rock about the impact site. These gravel-sized blobs of melted mineral, once cooled off and solidified, are...


Religion

This section will help you choose or create the dominant religion(s) of your nation.

Forms of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society, whether the overall structure of the faith or specific observances which are of great cultural significance.

If you choose this tab, the single most important form of worship (or religious principle) in the nation's dominant religion is:

The Old Testament

Basic Information Most Christian Bibles use the term Old Testament to refer to the Tanakh, or the Hebrew Scriptures. It describes the Creation of the world and the history of the Jewish people from...

Worshiped Entities

This category lists the various entities that are worshiped by the people.


People

This section covers the demographics, culture, history, and even (if needed) species of the inhabitants of the random nation.

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tab to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

Assumed to be humans unless the nature of your campaign dictates otherwise.

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own. For example, "Elves" under major races means there are entire cities of elves within the nation, or elves can be found in almost every city in the nation. "Elves" under significant creatures are probably more sinister fairy-tale folk, who exist in hidden enclaves or live as deranged hermits in the deep wilds.

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after.

If you choose this tab, the primary influence / model for your culture will be:

Armenia

Basic Information This article is a stub. Please expand on it! Armenia is a democratic country in the South Caucasus region of Eurasia. The Armenian language has it's own unique alphabet, that...

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki.

Oprichnik

Basic Information An Oprichnik is a member of the secret police and death squads in service of Tsar Ivan the Terrible. Fun facts about the Oprichniks Oprichniks dressed in black monastic habits, and...


Geography

This section deals with the land, biosphere, and geography, but also any man-made places of significant history and importance.

Dominant Terrain

This category lists the major terrain types of the nation.

Archipelago

Basic Information An archipelago is a cluster of islands. They are commonly found on the open ocean, though sometimes they are located near large land masses. In the real world, the Pacific is well...

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Santa Carla

One thing about living in Santa Carla I never could stomach all the damn vampires. Grandpa, The Lost Boys Basic Information Santa Carla, California is the fictional setting of the 1987 film The...

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