Random Nations
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This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

As an example on how to use it, see the essay "Using the Random Nations Generator". Further examples ranging from constructing small villages to whole planets can be found on this blog

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.


Government

This section covers the government and major organizations that exert power over the nation and the way people live.

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

Choose this tab to give your nation a single government type, that's (relatively) easy to understand and envision.

Theocracy

Basic Information A theocracy is a form of government dominated by some form of religious establishment - or perhaps one directly ruled by the worshiped entity in question. Sources Bibliography 1....

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting.

If you choose this tab, this organization holds tremendous power. They may control the government, the church, or other major aspects of society, either openly or covertly.

False Face Society

Basic Information The Iroquois Indians of present day New York State, had a number of Medicine Societies devoted to healing practices and rituals. One of the most striking was the False Face Society....

Major Personalities

Each nation has its share of powerful or famous individuals.

Use the entries in the following tabs as inspiration for such individuals. Only a very weird dimension-hopping or time-travel game would feature the actual people mentioned here. Instead, use the listings here as a inspirational concept to emulate when designing your own NPCs.

Douglas Corrigan

Basic Information Douglas Wrong Way Corrigan was an airplane mechanic and aviator who was among the first generation of transatlantic flyers. He was born in Galveston, Texas and became infatuated...

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment.

North Korea tears up ceasefire agreement

Summary May 27, 2009: North Korea has unilaterally declared the ceasefire agreement signed between it and South Korea in 1953 to be over. Source Bibliography 1. Original article Game and Story Use ...

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration.


Economy

This section covers the commerce, artisans, technology, and economic system of the nation.

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has.

Autarky

Basic Information (This article concerns the economic system Autarky for the minarchist political system see Autarchy) Autarky simply means self-sufficiency , but it often comes with the implication...

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery. It is subdivided into several categories: raw resources, pre-industrial items, modern trade goods, sci-fi or futuristic items, and fantasy items. Use the tabs appropriate to your genre and setting. It helps make your nation more "real" if you use to use a few (d6?) items from earlier and simpler categories, as well. For example, a modern nation might mostly export modern items, but no doubt also has some natural resources to exploit.

Cold Iron

Gold is for the mistress silver for the maid Copper for the craftsman cunning at his trade. Good! said the Baron, sitting in his hall, But Iron Cold Iron is master of them all. (from)...

Chocolate

Basic Information Chocolate is a substance derived from the beans of the Coco tree Theobroma cacao, indigenous to the Americas and used by the Amerindians since at least 1100BC. The name itself is...

Truffle (fungus)

Basic Information A Truffle is a type of fungus which grows underground, generally feeding on the roots of trees. As a truffle matures and its spores ripen, it emits a powerful smell which attracts...

Antimatter

Basic Information Antimatter is a bizarre form of matter that is often used in science fiction for fuel, explosives, robot brains, and other forms of applied phlebotinum. Each antiparticle of...

Salt

“You are the salt of the earth. But if the salt loses its saltiness, how can it be made salty again? It is no longer good for anything, except to be thrown out and trampled underfoot. MAT5:13 (NIV) ...

Mana

Basic Information Mana (not to be confused with manna) is a concept of mystical energy found amongst the peoples of the Pacific Ocean and similar to the Oriental idea of chi (qi/ki/whatever). Mana...

Major Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Woad

Basic Information Isatis Tinctoria is a yellow flowering plant, native to Europe and related to cabbage and mustard. When the leaves of the plant are dried, powdered and fermented, they create a blue...

Olive

Basic Information The Olive is a low-growing, fruit bearing tree native to the Middle East and Mediterranean Basin, but found throughout Central Asia as far as China and naturalised as far away as...

Cold Iron

Gold is for the mistress silver for the maid Copper for the craftsman cunning at his trade. Good! said the Baron, sitting in his hall, But Iron Cold Iron is master of them all. (from)...

Cattle

Basic Information Cattle (colloquially cows) are large domesticated ungulates. They are the most widespread species of the genus Bos, most commonly classified as Bos primigenius. Cattle are raised as...

Metal

Basic Information Metal is a category of element, material or chemical with the following properties: Metals conduct heat and electricity relatively well (and some specific metals do so extremely...

Sheep

I have wood for sheep - (archetypal Settlers of Catan player) Basic Information Sheep (singular also sheep) are ruminating, quadruped ungulates kept as livestock. The archaeological record suggests...

Water

Basic Information Water is the liquid version of the substance also known as ice when solid, or steam when heated into a mist. Water is also often used as a general term to refer to that substance in...

Pig

The Pig, if I am not mistaken, Supplies us sausage, ham, and Bacon. Let others say his heart is big, I think it stupid of the Pig. Ogden Nash, The Pig Basic Information This article is a stub....

Rowan

Basic Information The Rowan (Sorbus aucuparia1), also known as the mountain-ash2 is a flowering broadleaf tree native to most of Eurasia north of the Mediterranean. Rowans do well in poor ground and...

Wool

Basic Information Wool is, crudely put, sheep hair and has a long and extensive tradition of being appropriated by humans for use in textiles. The term may also be extended to the hair of other...


Religion

This section will help you choose or create the dominant religion(s) of your nation.

Forms of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society, whether the overall structure of the faith or specific observances which are of great cultural significance.

If you choose this tab, the single most important form of worship (or religious principle) in the nation's dominant religion is:

Coded Myth

Basic Information Coded Myth refers to the notion that classical works of mythology or religion may have secrets encoded within them. The goofy stories of lusty Gods may have meanings that go beyond...

Worshiped Entities

This category lists the various entities that are worshiped by the people.


People

This section covers the demographics, culture, history, and even (if needed) species of the inhabitants of the random nation.

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tab to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

Assumed to be humans unless the nature of your campaign dictates otherwise.

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own. For example, "Elves" under major races means there are entire cities of elves within the nation, or elves can be found in almost every city in the nation. "Elves" under significant creatures are probably more sinister fairy-tale folk, who exist in hidden enclaves or live as deranged hermits in the deep wilds.

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after.

If you choose this tab, the primary influence / model for your culture will be:

Christianity

In the beginning was the Word, and the Word was with God, and the Word was God. He was with God in the beginning. Through him all things were made; without him nothing was made that has been made. In...

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki.

King Tut's Tomb Treasures

Basic Information The following is a description of the contents of the tomb of Pharaoh Tutankhamun when it was rediscovered by Howard Carter in 1922. This information may be useful for GMs seeking...


Geography

This section deals with the land, biosphere, and geography, but also any man-made places of significant history and importance.

Dominant Terrain

This category lists the major terrain types of the nation.

Terrace (agriculture)

Basic Information In agriculture, a terrace is a leveled section of a hill intended to conserve soil, prevent runoff of irrigation water, and thus make the hill suitable for farming. This method is...

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Cave of Swallows

Basic Information The Cave of Swallows is a pit cave situated in San Luis Potosí, Mexico. Rods have been sighted here in large numbers. Sources Bibliography 1. Video of the Rods at the cave 2....

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