Random Nations
rating: +1+x

This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

As an example on how to use it, see the essay "Using the Random Nations Generator". Further examples ranging from constructing small villages to whole planets can be found on this blog

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.


Government

This section covers the government and major organizations that exert power over the nation and the way people live.

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

Choose this tab to give your nation a single government type, that's (relatively) easy to understand and envision.

Anarchy

Basic Information Anarchy is the lack of recognized government and/or a general state of lawlessness is society. Individuals in society may take or give whatever they please, using whatever means...

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting.

If you choose this tab, this organization holds tremendous power. They may control the government, the church, or other major aspects of society, either openly or covertly.

Hanseatic League

Basic Information The Hanseatic League (or Hanse) was an alliance of primarily German merchant guilds and independent merchant towns dominating the maritime trade along the Baltic as well as parts of...

Major Personalities

Each nation has its share of powerful or famous individuals.

Use the entries in the following tabs as inspiration for such individuals. Only a very weird dimension-hopping or time-travel game would feature the actual people mentioned here. Instead, use the listings here as a inspirational concept to emulate when designing your own NPCs.

Paul The Apostle

If someone else thinks they have reasons to put confidence in the flesh, I have more: circumcised on the eighth day, of the people of Israel, of the tribe of Benjamin, a Hebrew of Hebrews; in regard...

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment.

Grounded coal carrier in danger of breaking apart

Summary April 4, 2010: A Chinese-owned coal carrier has run aground on Australia's Great Barrier Reef and is in danger of breaking apart. It has 950 tonnes of heavy fuel oil and 65,000 tonnes of coal...

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration.


Economy

This section covers the commerce, artisans, technology, and economic system of the nation.

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has.

Colonial Economy

Basic Information The Monopoly by Royal Decree system was applied in the Colonial Era, and it shaped (warped, even) the economy of the colonies. Most colonies were established by Charter Companies as...

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery. It is subdivided into several categories: raw resources, pre-industrial items, modern trade goods, sci-fi or futuristic items, and fantasy items. Use the tabs appropriate to your genre and setting. It helps make your nation more "real" if you use to use a few (d6?) items from earlier and simpler categories, as well. For example, a modern nation might mostly export modern items, but no doubt also has some natural resources to exploit.

Antimatter

Basic Information Antimatter is a bizarre form of matter that is often used in science fiction for fuel, explosives, robot brains, and other forms of applied phlebotinum. Each antiparticle of...

Sheep

I have wood for sheep - (archetypal Settlers of Catan player) Basic Information Sheep (singular also sheep) are ruminating, quadruped ungulates kept as livestock. The archaeological record suggests...

Calluna

Basic Information Calluna Vulgaris, more commonly known as Heather or Ling, is a flowering plant common to the Heath (habitat) and Moorland of Europe. It thrives in acidic soil, such as found in many...

Water

Basic Information Water is the liquid version of the substance also known as ice when solid, or steam when heated into a mist. Water is also often used as a general term to refer to that substance in...

Silk

Basic Information Silk is a natural fibre produced by invertebrates which can be woven into ropes and cloths with a high strength to mass ratio, pleasant texture and good insulating properties. In the...

Spider Silk

Basic Information Spider silk is silk produced by spiders. Like other forms of silk it is very strong for its mass and, in many cases, has good elastic properties - however it is not a particularly...

Major Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Silk

Basic Information Silk is a natural fibre produced by invertebrates which can be woven into ropes and cloths with a high strength to mass ratio, pleasant texture and good insulating properties. In the...

Copper

Basic Information Copper is a soft, reddish metallic element, prone to forming blueish or greenish salts on weathering. Being an (entry level) noble metal it is one of the few that occur in nature in...

Cattle

Basic Information Cattle (colloquially cows) are large domesticated ungulates. They are the most widespread species of the genus Bos, most commonly classified as Bos primigenius. Cattle are raised as...

Truffle (fungus)

Basic Information A Truffle is a type of fungus which grows underground, generally feeding on the roots of trees. As a truffle matures and its spores ripen, it emits a powerful smell which attracts...

Olive

Basic Information The Olive is a low-growing, fruit bearing tree native to the Middle East and Mediterranean Basin, but found throughout Central Asia as far as China and naturalised as far away as...

Mummia

Basic Information Mummia is a form of bitumen (a resource similar to pitch or resin) that was available long ago in Persia. It's a dark viscous liquid that was used as a form of medicine or folk...

Calluna

Basic Information Calluna Vulgaris, more commonly known as Heather or Ling, is a flowering plant common to the Heath (habitat) and Moorland of Europe. It thrives in acidic soil, such as found in many...

Water

Basic Information Water is the liquid version of the substance also known as ice when solid, or steam when heated into a mist. Water is also often used as a general term to refer to that substance in...

Chocolate

Basic Information Chocolate is a substance derived from the beans of the Coco tree Theobroma cacao, indigenous to the Americas and used by the Amerindians since at least 1100BC. The name itself is...

Flax

Basic Information Flax is blue flowered, fibrous plant whose Latin name (Linum usitatissimum) asserts that it is the most useful . There is a certain amount of truth to this assertion. The best known...


Religion

This section will help you choose or create the dominant religion(s) of your nation.

Forms of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society, whether the overall structure of the faith or specific observances which are of great cultural significance.

If you choose this tab, the single most important form of worship (or religious principle) in the nation's dominant religion is:

Living Parable

John Daniel told us all how we could be free John Daniel taught us all a better way for you and me He came to us in our own way so we'd be sure to see He had the light and essence of the man from...

Worshiped Entities

This category lists the various entities that are worshiped by the people.


People

This section covers the demographics, culture, history, and even (if needed) species of the inhabitants of the random nation.

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tab to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

Assumed to be humans unless the nature of your campaign dictates otherwise.

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own. For example, "Elves" under major races means there are entire cities of elves within the nation, or elves can be found in almost every city in the nation. "Elves" under significant creatures are probably more sinister fairy-tale folk, who exist in hidden enclaves or live as deranged hermits in the deep wilds.

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after.

If you choose this tab, the primary influence / model for your culture will be:

Etruria

Basic Information Etruria (also known as Tyrrhenia) refers to a decentralized collection of city-states that were founded in 10th Century BC in the region that is now central Italy. Etruscan cities...

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki.

Superfund money to clean 'mouth of the beast'

Summary June 12, 2009: The Iron Mountain Mine near Redding, California is generally regarded as one of the most polluted places on Earth. The water is highly acidic and saturated with heavy metals,...


Geography

This section deals with the land, biosphere, and geography, but also any man-made places of significant history and importance.

Dominant Terrain

This category lists the major terrain types of the nation.

Hill

Basic Information A hill is a peak of land above sea level, like a mountain, but lower and not as steep. These geological formations can be formed by erosion or deposition of sediment. These areas can...

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Shopping Mall

Basic Information A shopping mall is a building or set of buildings which contain retail units and which are connected via walkways. They also contain miles and miles of service passages, loading...

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License