Random Nations
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This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

As an example on how to use it, see the essay "Using the Random Nations Generator". Further examples ranging from constructing small villages to whole planets can be found on this blog

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.


Government

This section covers the government and major organizations that exert power over the nation and the way people live.

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

Choose this tab to give your nation a single government type, that's (relatively) easy to understand and envision.

Plutocracy

Basic Information A Plutocracy is a form of government where wealth directly translates into political power. This may mean that wealthy people automatically get more votes than poor ones, or that it...

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting.

If you choose this tab, this organization holds tremendous power. They may control the government, the church, or other major aspects of society, either openly or covertly.

Outlaw Motorcycle Gangs

Well one and all wore the outlaws' brand And the big bikes roared through the Great Northland When you live on the edge of the law You know, justice in Ontario (from) Justice in Ontario Steve Earle ...

Major Personalities

Each nation has its share of powerful or famous individuals.

Use the entries in the following tabs as inspiration for such individuals. Only a very weird dimension-hopping or time-travel game would feature the actual people mentioned here. Instead, use the listings here as a inspirational concept to emulate when designing your own NPCs.

Douglas Corrigan

Basic Information Douglas Wrong Way Corrigan was an airplane mechanic and aviator who was among the first generation of transatlantic flyers. He was born in Galveston, Texas and became infatuated...

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment.

Why The Egyptian Army Didnt Shoot

Summary March 3, 2011: An article in the political blog community Daily Kos compares the Egyptian and the Lybian militaries and how their differences in structure affected their response to the...

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration.


Economy

This section covers the commerce, artisans, technology, and economic system of the nation.

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has.

Colonial Economy

Basic Information The Monopoly by Royal Decree system was applied in the Colonial Era, and it shaped (warped, even) the economy of the colonies. Most colonies were established by Charter Companies as...

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery. It is subdivided into several categories: raw resources, pre-industrial items, modern trade goods, sci-fi or futuristic items, and fantasy items. Use the tabs appropriate to your genre and setting. It helps make your nation more "real" if you use to use a few (d6?) items from earlier and simpler categories, as well. For example, a modern nation might mostly export modern items, but no doubt also has some natural resources to exploit.

Antimatter

Basic Information Antimatter is a bizarre form of matter that is often used in science fiction for fuel, explosives, robot brains, and other forms of applied phlebotinum. Each antiparticle of...

Olive

Basic Information The Olive is a low-growing, fruit bearing tree native to the Middle East and Mediterranean Basin, but found throughout Central Asia as far as China and naturalised as far away as...

Silk

Basic Information Silk is a natural fibre produced by invertebrates which can be woven into ropes and cloths with a high strength to mass ratio, pleasant texture and good insulating properties. In the...

Rowan

Basic Information The Rowan (Sorbus aucuparia1), also known as the mountain-ash2 is a flowering broadleaf tree native to most of Eurasia north of the Mediterranean. Rowans do well in poor ground and...

Amber

Basic Information Amber is a biologically derived precious stone which consists of fossilised tree resin. Most forms of amber are clear - or at least translucent - and of a shade between orange and...

Mana

Basic Information Mana (not to be confused with manna) is a concept of mystical energy found amongst the peoples of the Pacific Ocean and similar to the Oriental idea of chi (qi/ki/whatever). Mana...

Major Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Moly

Basic Information According to Greek mythology, the herb Moly was said to be a rare but powerful plant with the ability to protect the user from hostile magic. Homer depicts the herb as white flowered...

Silk

Basic Information Silk is a natural fibre produced by invertebrates which can be woven into ropes and cloths with a high strength to mass ratio, pleasant texture and good insulating properties. In the...

Rowan

Basic Information The Rowan (Sorbus aucuparia1), also known as the mountain-ash2 is a flowering broadleaf tree native to most of Eurasia north of the Mediterranean. Rowans do well in poor ground and...

Truffle (fungus)

Basic Information A Truffle is a type of fungus which grows underground, generally feeding on the roots of trees. As a truffle matures and its spores ripen, it emits a powerful smell which attracts...

Woad

Basic Information Isatis Tinctoria is a yellow flowering plant, native to Europe and related to cabbage and mustard. When the leaves of the plant are dried, powdered and fermented, they create a blue...

Antimatter

Basic Information Antimatter is a bizarre form of matter that is often used in science fiction for fuel, explosives, robot brains, and other forms of applied phlebotinum. Each antiparticle of...

Mandrake

Basic Information Mandrake, also known as mandragora is a herb of the solanacea family (and thus related to the nightshades and Datura) with a long and arguably infamous reputation in relation to the...

Pig

The Pig, if I am not mistaken, Supplies us sausage, ham, and Bacon. Let others say his heart is big, I think it stupid of the Pig. Ogden Nash, The Pig Basic Information This article is a stub....

Plantain

Basic Information Confusingly the name plantain is shared by two very different generae of plants - plantago and musa. The genus plantago consists of a group of rather unimpressive looking herbaceous...

Amber

Basic Information Amber is a biologically derived precious stone which consists of fossilised tree resin. Most forms of amber are clear - or at least translucent - and of a shade between orange and...


Religion

This section will help you choose or create the dominant religion(s) of your nation.

Forms of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society, whether the overall structure of the faith or specific observances which are of great cultural significance.

If you choose this tab, the single most important form of worship (or religious principle) in the nation's dominant religion is:

Underworld

Basic Information The Underworld is the mythological Land of the Dead. Often, but not always, it will be The Bad Place, distinct and separate from Heaven. Depending upon the details of whatever...

Worshiped Entities

This category lists the various entities that are worshiped by the people.


People

This section covers the demographics, culture, history, and even (if needed) species of the inhabitants of the random nation.

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tab to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

Assumed to be humans unless the nature of your campaign dictates otherwise.

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own. For example, "Elves" under major races means there are entire cities of elves within the nation, or elves can be found in almost every city in the nation. "Elves" under significant creatures are probably more sinister fairy-tale folk, who exist in hidden enclaves or live as deranged hermits in the deep wilds.

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after.

If you choose this tab, the primary influence / model for your culture will be:

Lake Wobegon

It's been a quiet week in Lake Wobegon, my home town Garrison Keillor, A Prairie Home Companion Basic Information Described as the little town that time forgot, that the decades cannot improve, ...

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki.

Ethiopia's passion for bureaucracy

Summary August 10, 2009: A reporter preparing to leave Addis Ababa reflects on the quirks of the bureaucracy of Ethiopia - especially its obsession which rubber stamps, which are not only...


Geography

This section deals with the land, biosphere, and geography, but also any man-made places of significant history and importance.

Dominant Terrain

This category lists the major terrain types of the nation.

Fungus Humongous

Basic Information While some fungi can grow fairly large, a Fungus Humongous is a fungus that is truly gigantic - as large as people or even trees, leading to entire forests consisting entirely out of...

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Forestiere Underground Gardens

Basic Information The Forestiere Underground Gardens in California were built from 1906 to 1946 by Baldasare Forestiere, an immigrant from Sicily in Italy. He had purchased the property unseen,...

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