Random Nations
rating: +1+x

This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

As an example on how to use it, see the essay "Using the Random Nations Generator". Further examples ranging from constructing small villages to whole planets can be found on this blog

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.


Government

This section covers the government and major organizations that exert power over the nation and the way people live.

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

Choose this tab to give your nation a single government type, that's (relatively) easy to understand and envision.

Consociational State

Basic Information A Consociational State is a state which has major splits along ethnic, religious, cultural, or linguistic lines in a way that keeps one group from dominating the others, but which...

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting.

If you choose this tab, this organization holds tremendous power. They may control the government, the church, or other major aspects of society, either openly or covertly.

International Peace Mission Movement

Basic Information This was a group founded by Father Divine in 1919. They lived together- first in a house on Long Island and then in a series of hotels that they ran throughout the movement. The...

Major Personalities

Each nation has its share of powerful or famous individuals.

Use the entries in the following tabs as inspiration for such individuals. Only a very weird dimension-hopping or time-travel game would feature the actual people mentioned here. Instead, use the listings here as a inspirational concept to emulate when designing your own NPCs.

Henry Okah

Basic Information Henry Okah is the creator of the Movement for the Emancipation of the Niger Delta (MEND). Under his guidance, MEND wreaked havoc in the Niger Delta of Nigeria, diverting extracted...

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment.

Disaster looms with rising sea levels - islands

Summary May 12, 2009: This news article concerns a United Nations meeting to discuss Global Warming. The latest predictions from the UN Intergovernmental Panel on Climate Change are that the sea level...

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration.


Economy

This section covers the commerce, artisans, technology, and economic system of the nation.

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has.

Monopoly By Royal Decree

Basic Information A Monopoly by Royal Decree is a form of Legal Monopoly sanctioned or instituted by a King or other Royalty. Say there's several people manufacturing playing cards. As King, I pick my...

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery. It is subdivided into several categories: raw resources, pre-industrial items, modern trade goods, sci-fi or futuristic items, and fantasy items. Use the tabs appropriate to your genre and setting. It helps make your nation more "real" if you use to use a few (d6?) items from earlier and simpler categories, as well. For example, a modern nation might mostly export modern items, but no doubt also has some natural resources to exploit.

Silphium

Basic Information Silphium was (being now extinct) a herb, probably similar to giant fennel (but with large heart-shaped seeds), which was much regarded in the classical Mediterranean and near East,...

Amber

Basic Information Amber is a biologically derived precious stone which consists of fossilised tree resin. Most forms of amber are clear - or at least translucent - and of a shade between orange and...

Sheep

I have wood for sheep - (archetypal Settlers of Catan player) Basic Information Sheep (singular also sheep) are ruminating, quadruped ungulates kept as livestock. The archaeological record suggests...

Olive

Basic Information The Olive is a low-growing, fruit bearing tree native to the Middle East and Mediterranean Basin, but found throughout Central Asia as far as China and naturalised as far away as...

Silk

Basic Information Silk is a natural fibre produced by invertebrates which can be woven into ropes and cloths with a high strength to mass ratio, pleasant texture and good insulating properties. In the...

Whale

Farewell to Tarwathie Adieu Mormond Hill And the dear land of Crimmond I bid you farewell I'm bound off for Greenland And ready to sail In hopes to find riches In hunting the whale (from) Farewell to...

Major Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Metal

Basic Information Metal is a category of element, material or chemical with the following properties: Metals conduct heat and electricity relatively well (and some specific metals do so extremely...

Linen

Basic Information Linen is a textile made from flax - historically the main alternative to cotton cloth for those parts of the world where cotton was less available. Evidence suggests that it may be...

Narwhal

Basic Information The narwhal is a species of whale most noteworthy for it's horn . A single tooth on the left side of the mouth of male narwhals grows very long (~10 feet / 3 meters!), and has a...

Water

Basic Information Water is the liquid version of the substance also known as ice when solid, or steam when heated into a mist. Water is also often used as a general term to refer to that substance in...

Iron

Basic Information Iron is one of the most common elements on earth, but interestingly it occurs almost exclusively as various rocky ores that requires significant processing to extract the metal...

Silk

Basic Information Silk is a natural fibre produced by invertebrates which can be woven into ropes and cloths with a high strength to mass ratio, pleasant texture and good insulating properties. In the...

Garlic

Basic Information Garlic is a herb of the allium family, closely related to onions and shallots, which is used almost world wide as a seasoning, a food in its own right or for medical or spiritual...

Moly

Basic Information According to Greek mythology, the herb Moly was said to be a rare but powerful plant with the ability to protect the user from hostile magic. Homer depicts the herb as white flowered...

Tinder

Basic Information Tinder is an essential part of the fire-lighting process - it is the material that is ignited by the initial spark and from which the fire lighter expects the flame to propagate to...

Mandrake

Basic Information Mandrake, also known as mandragora is a herb of the solanacea family (and thus related to the nightshades and Datura) with a long and arguably infamous reputation in relation to the...


Religion

This section will help you choose or create the dominant religion(s) of your nation.

Forms of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society, whether the overall structure of the faith or specific observances which are of great cultural significance.

If you choose this tab, the single most important form of worship (or religious principle) in the nation's dominant religion is:

Glossolalia

When the day of Pentecost came, they were all together in one place. Suddenly a sound like the blowing of a violent wind came from heaven and filled the whole house where they were sitting. They saw...

Worshiped Entities

This category lists the various entities that are worshiped by the people.


People

This section covers the demographics, culture, history, and even (if needed) species of the inhabitants of the random nation.

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tab to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

Assumed to be humans unless the nature of your campaign dictates otherwise.

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own. For example, "Elves" under major races means there are entire cities of elves within the nation, or elves can be found in almost every city in the nation. "Elves" under significant creatures are probably more sinister fairy-tale folk, who exist in hidden enclaves or live as deranged hermits in the deep wilds.

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after.

If you choose this tab, the primary influence / model for your culture will be:

Shamanism

Basic Information In broad terms, Shamanism is a religion that involves significant participation by shamen. Shamanistic religions are normally animist in character - since if everything is full of...

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki.

Sonderkommando Thule

Basic Information Sonderkommando Thule1 was a legendary paramilitary unit serving the German Nazi government under the auspices of the Thule Society and specialising in occult related activities....


Geography

This section deals with the land, biosphere, and geography, but also any man-made places of significant history and importance.

Dominant Terrain

This category lists the major terrain types of the nation.

Jungle

Basic Information A jungle is a dense, tangled, near-impenetrable tropical rainforest, the sort that is found in pulpy adventure stories (in which case it is full of aggressive jaguars, poisonous...

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Geometric Death Frequency-141

Basic Information Geometric Death Frequency-141 is a work of art in North Adams, Massachusetts. It was constructed from 420,000 robot-milled black spheres, and its shape was calculated algorithmically...

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License