Random Nations
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This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

As an example on how to use it, see the essay "Using the Random Nations Generator". Further examples ranging from constructing small villages to whole planets can be found on this blog

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.


Government

This section covers the government and major organizations that exert power over the nation and the way people live.

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

Choose this tab to give your nation a single government type, that's (relatively) easy to understand and envision.

Plutocracy

Basic Information A Plutocracy is a form of government where wealth directly translates into political power. This may mean that wealthy people automatically get more votes than poor ones, or that it...

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting.

If you choose this tab, this organization holds tremendous power. They may control the government, the church, or other major aspects of society, either openly or covertly.

Locofocos

Basic Information The Locofocos were a faction of the Democratic Party which existed from 1835 to the mid-1840s. Originally called the Equal Rights Party, its detractors called them the Loco-focos ...

Major Personalities

Each nation has its share of powerful or famous individuals.

Use the entries in the following tabs as inspiration for such individuals. Only a very weird dimension-hopping or time-travel game would feature the actual people mentioned here. Instead, use the listings here as a inspirational concept to emulate when designing your own NPCs.

Anthony The Great

Basic Information Saint Anthony, also known as Anthony of Egypt or Anthony the Great, was one of the most prominent of the Desert Fathers , monks and ascetics living in Egypt around the 3rd Century...

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment.

How Trafigura tried to cover up African pollution disaster

Summary September 16, 2009: The British oil trader Trafigura has been accused of dumping large amounts of toxic waste off the coast near Abidjan, the capital of Côte d'Ivoire, in 2006. The company has...

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration.


Economy

This section covers the commerce, artisans, technology, and economic system of the nation.

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has.

King's Imprimatur

Basic Information The King's Imprimatur refers to a monarch's Royal Seal or guarantee. The term may refer to a Royal Decree, or official approval, or just the symbol of such. On Money: The King's...

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery. It is subdivided into several categories: raw resources, pre-industrial items, modern trade goods, sci-fi or futuristic items, and fantasy items. Use the tabs appropriate to your genre and setting. It helps make your nation more "real" if you use to use a few (d6?) items from earlier and simpler categories, as well. For example, a modern nation might mostly export modern items, but no doubt also has some natural resources to exploit.

Wool

Basic Information Wool is, crudely put, sheep hair and has a long and extensive tradition of being appropriated by humans for use in textiles. The term may also be extended to the hair of other...

Antimatter

Basic Information Antimatter is a bizarre form of matter that is often used in science fiction for fuel, explosives, robot brains, and other forms of applied phlebotinum. Each antiparticle of...

Copper

Basic Information Copper is a soft, reddish metallic element, prone to forming blueish or greenish salts on weathering. Being an (entry level) noble metal it is one of the few that occur in nature in...

Silver

Basic Information Silver is an elemental metal, white and lustrous in its pure form and closely related to both copper and gold. Historically, silver has been considered a precious metal - typically...

Honey

Basic Information Honey is a concentrated sugar syrup produced by several kinds of eusocial insects (mostly bees) as a food store. Honey stores are usually produced by foraging members of the...

Salt

“You are the salt of the earth. But if the salt loses its saltiness, how can it be made salty again? It is no longer good for anything, except to be thrown out and trampled underfoot. MAT5:13 (NIV) ...

Major Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Copper

Basic Information Copper is a soft, reddish metallic element, prone to forming blueish or greenish salts on weathering. Being an (entry level) noble metal it is one of the few that occur in nature in...

Tektite

Basic Information When a meteor hits the ground it sometimes splashes molten metal and rock about the impact site. These gravel-sized blobs of melted mineral, once cooled off and solidified, are...

Antimatter

Basic Information Antimatter is a bizarre form of matter that is often used in science fiction for fuel, explosives, robot brains, and other forms of applied phlebotinum. Each antiparticle of...

Amber

Basic Information Amber is a biologically derived precious stone which consists of fossilised tree resin. Most forms of amber are clear - or at least translucent - and of a shade between orange and...

Dwale

Basic Information The word dwale in old English had a variety of meanings - many of them distinctly sinister and related to deceit and foolishness - but perhaps the most interesting is its use to...

Truffle (fungus)

Basic Information A Truffle is a type of fungus which grows underground, generally feeding on the roots of trees. As a truffle matures and its spores ripen, it emits a powerful smell which attracts...

Mummia

Basic Information Mummia is a form of bitumen (a resource similar to pitch or resin) that was available long ago in Persia. It's a dark viscous liquid that was used as a form of medicine or folk...

Tinder

Basic Information Tinder is an essential part of the fire-lighting process - it is the material that is ignited by the initial spark and from which the fire lighter expects the flame to propagate to...

Whale

Farewell to Tarwathie Adieu Mormond Hill And the dear land of Crimmond I bid you farewell I'm bound off for Greenland And ready to sail In hopes to find riches In hunting the whale (from) Farewell to...

Calluna

Basic Information Calluna Vulgaris, more commonly known as Heather or Ling, is a flowering plant common to the Heath (habitat) and Moorland of Europe. It thrives in acidic soil, such as found in many...


Religion

This section will help you choose or create the dominant religion(s) of your nation.

Forms of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society, whether the overall structure of the faith or specific observances which are of great cultural significance.

If you choose this tab, the single most important form of worship (or religious principle) in the nation's dominant religion is:

God Is Evil

Basic Information God Is Evil is a trope in which God - who rules over everything in monotheistic religion - exists, but is evil. He demands absolute fidelity and threatens eternal punishment for...

Worshiped Entities

This category lists the various entities that are worshiped by the people.


People

This section covers the demographics, culture, history, and even (if needed) species of the inhabitants of the random nation.

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tab to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

Assumed to be humans unless the nature of your campaign dictates otherwise.

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own. For example, "Elves" under major races means there are entire cities of elves within the nation, or elves can be found in almost every city in the nation. "Elves" under significant creatures are probably more sinister fairy-tale folk, who exist in hidden enclaves or live as deranged hermits in the deep wilds.

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after.

If you choose this tab, the primary influence / model for your culture will be:

Honduras

Basic Information This article is a stub. Please expand on it! See Also Opus 40 - a site in the United States inspired by Mayan ruins found in Honduras. Sources Bibliography 1. Wikipedia entry ...

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki.

Drought

Basic Information A drought is the result of little or no rainfall occurring over months, years, or longer time periods, causing general suffering of creatures and damage to the environment. Drought...


Geography

This section deals with the land, biosphere, and geography, but also any man-made places of significant history and importance.

Dominant Terrain

This category lists the major terrain types of the nation.

Savanna

Basic Information A savanna is a grassland with trees. Savannas can have fairly dense tree cover; the defining factor is that they lack a closed canopy, allowing enough light through to support the...

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Ciudad Juárez

Uncle Tommy Gabriel, he played the blue piano While Frank and Ava Gardener danced the wild Juaurenzi tango Those were truly golden years my Uncle Tommy said But everything's gone straight to Hell...

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