Random Nations
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This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

As an example on how to use it, see the essay "Using the Random Nations Generator". Further examples ranging from constructing small villages to whole planets can be found on this blog

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.


Government

This section covers the government and major organizations that exert power over the nation and the way people live.

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

Choose this tab to give your nation a single government type, that's (relatively) easy to understand and envision.

Ethnocracy

Basic Information Ethnocracy is a form of government where members of one particular ethnic group hold disproportionate power in the government itself and use that power to benefit that group to the...

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting.

If you choose this tab, this organization holds tremendous power. They may control the government, the church, or other major aspects of society, either openly or covertly.

Guild

Basic Information A guild is a type of private members association that rose to prevalence during the European middle ages - although similar institutions existed in other places and times. Craft and...

Major Personalities

Each nation has its share of powerful or famous individuals.

Use the entries in the following tabs as inspiration for such individuals. Only a very weird dimension-hopping or time-travel game would feature the actual people mentioned here. Instead, use the listings here as a inspirational concept to emulate when designing your own NPCs.

Peter Niers

Basic Information Peter Niers was a 16th Century German bandit, serial killer and purported black magician, convicted and executed in 1581 for the murders of 544 people, including 24 unborn children,...

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment.

Rebellious Princess

Basic Information Being a princess is so boring! You sit around a palace all day and they make you wear ridiculous dresses and attend tiresome court functions and they never let you do anything...

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration.


Economy

This section covers the commerce, artisans, technology, and economic system of the nation.

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has.

Bullion Coin

Basic Information A bullion coin is a form of commodity money consisting of a coin struck (or more rarely carved) from a precious material. This will normally be a precious metal and historically this...

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery. It is subdivided into several categories: raw resources, pre-industrial items, modern trade goods, sci-fi or futuristic items, and fantasy items. Use the tabs appropriate to your genre and setting. It helps make your nation more "real" if you use to use a few (d6?) items from earlier and simpler categories, as well. For example, a modern nation might mostly export modern items, but no doubt also has some natural resources to exploit.

Truffle (fungus)

Basic Information A Truffle is a type of fungus which grows underground, generally feeding on the roots of trees. As a truffle matures and its spores ripen, it emits a powerful smell which attracts...

Iron

Basic Information Iron is one of the most common elements on earth, but interestingly it occurs almost exclusively as various rocky ores that requires significant processing to extract the metal...

Mummia

Basic Information Mummia is a form of bitumen (a resource similar to pitch or resin) that was available long ago in Persia. It's a dark viscous liquid that was used as a form of medicine or folk...

Sphagnum

Basic Information Sphagnum is a type of moss commonly found in peat bogs. It can soak up lots of water (over 20 times its dry weight in water). Sphagnum has a acidic ph which is the reason why bogs...

Yak

Basic Information A Yak is a cloven-hoofed animal similar to cattle, but with very long hair. They are native to the mountainous and plateau regions of Tibet, Nepal, Myanmar, China, and Siberia. They...

Chicken

Basic Information The chicken was domesticated from wild jungle fowl in India and Asia about 7,000 years ago. This bird is particularly noteworthy for its ability to lay an egg a day, making it a...

Major Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Tektite

Basic Information When a meteor hits the ground it sometimes splashes molten metal and rock about the impact site. These gravel-sized blobs of melted mineral, once cooled off and solidified, are...

Wolfsbane

Basic Information Wolfsbane, more properly known as Aconitum, but also as monk's hood or blue rocket (after its flowers) and as the -bane of a variety of other creatures, is a group of roughly 250...

Wool

Basic Information Wool is, crudely put, sheep hair and has a long and extensive tradition of being appropriated by humans for use in textiles. The term may also be extended to the hair of other...

Honey

Basic Information Honey is a concentrated sugar syrup produced by several kinds of eusocial insects (mostly bees) as a food store. Honey stores are usually produced by foraging members of the...

Mummia

Basic Information Mummia is a form of bitumen (a resource similar to pitch or resin) that was available long ago in Persia. It's a dark viscous liquid that was used as a form of medicine or folk...

Metal

Basic Information Metal is a category of element, material or chemical with the following properties: Metals conduct heat and electricity relatively well (and some specific metals do so extremely...

Woad

Basic Information Isatis Tinctoria is a yellow flowering plant, native to Europe and related to cabbage and mustard. When the leaves of the plant are dried, powdered and fermented, they create a blue...

Iron

Basic Information Iron is one of the most common elements on earth, but interestingly it occurs almost exclusively as various rocky ores that requires significant processing to extract the metal...

Amber

Basic Information Amber is a biologically derived precious stone which consists of fossilised tree resin. Most forms of amber are clear - or at least translucent - and of a shade between orange and...

Rowan

Basic Information The Rowan (Sorbus aucuparia1), also known as the mountain-ash2 is a flowering broadleaf tree native to most of Eurasia north of the Mediterranean. Rowans do well in poor ground and...


Religion

This section will help you choose or create the dominant religion(s) of your nation.

Forms of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society, whether the overall structure of the faith or specific observances which are of great cultural significance.

If you choose this tab, the single most important form of worship (or religious principle) in the nation's dominant religion is:

Baptism

Basic Information Baptism is the religious practice of consecrating a new member to a specific religion with the use of water. In the real world, this is a highly signficant rite for Christianity and...

Worshiped Entities

This category lists the various entities that are worshiped by the people.


People

This section covers the demographics, culture, history, and even (if needed) species of the inhabitants of the random nation.

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tab to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

Assumed to be humans unless the nature of your campaign dictates otherwise.

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own. For example, "Elves" under major races means there are entire cities of elves within the nation, or elves can be found in almost every city in the nation. "Elves" under significant creatures are probably more sinister fairy-tale folk, who exist in hidden enclaves or live as deranged hermits in the deep wilds.

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after.

If you choose this tab, the primary influence / model for your culture will be:

China

Basic Information This article is a stub. Please expand on it! Cities Hong Kong See Also Chinese Launderer Ching Shih Dropa Stones Kowloon Walled City Shanghai Cooperation Organisation - security...

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki.

Thiess Of Kaltenbrun

Basic Information In 1681, and again in 1691, an old cunning man in Swedish Livonia named Thiess of Kaltenbrun was called to testify as a witness in two trials. In both cases, while presenting his...


Geography

This section deals with the land, biosphere, and geography, but also any man-made places of significant history and importance.

Dominant Terrain

This category lists the major terrain types of the nation.

Marsh

Basic Information A Marsh is a wetland where most of the plants are reeds, rushes and grasses. The water is usually just a few inches deep. It's a good place to find the materials for papyrus or a...

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Living Root Bridges

Summary August 5, 2009: In Cherrapunji, India (possibly one of the wettest places on Earth) the locals have created bridges out of living roots of ficus trees. The bridges take about ten to fifteen...

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