Random Nations
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This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

As an example on how to use it, see the essay "Using the Random Nations Generator". Further examples ranging from constructing small villages to whole planets can be found on this blog

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.


Government

This section covers the government and major organizations that exert power over the nation and the way people live.

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

Choose this tab to give your nation a single government type, that's (relatively) easy to understand and envision.

Magocracy

Basic Information A magocracy is a form of government where users of magic - wizards, witches, warlocks and so forth - rule over those who don't (or can't) use magic. Perhaps the most powerful mage...

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting.

If you choose this tab, this organization holds tremendous power. They may control the government, the church, or other major aspects of society, either openly or covertly.

Mafia

Basic Information The Mafia is a Sicilian crime society, established in the late 19th Century. It later spread to other areas, including the United States and Australia. It is organized into several...

Major Personalities

Each nation has its share of powerful or famous individuals.

Use the entries in the following tabs as inspiration for such individuals. Only a very weird dimension-hopping or time-travel game would feature the actual people mentioned here. Instead, use the listings here as a inspirational concept to emulate when designing your own NPCs.

Artifact Of Doom

Basic Information This speculative fiction trope is also a character as device trope specific to inanimate objects. The Artifact of Doom is a Villain that is also an artifact. Despite being a tool,...

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment.

Putin - The dark rise to power

Summary September 6, 2009: The article alleges that the 1999 Russian apartment bombings of September 4 and September 13 in Buynaksk and on September 9 and September 13 in Moscow, and September 16 in...

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration.


Economy

This section covers the commerce, artisans, technology, and economic system of the nation.

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has.

Monopoly By Royal Decree

Basic Information A Monopoly by Royal Decree is a form of Legal Monopoly sanctioned or instituted by a King or other Royalty. Say there's several people manufacturing playing cards. As King, I pick my...

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery. It is subdivided into several categories: raw resources, pre-industrial items, modern trade goods, sci-fi or futuristic items, and fantasy items. Use the tabs appropriate to your genre and setting. It helps make your nation more "real" if you use to use a few (d6?) items from earlier and simpler categories, as well. For example, a modern nation might mostly export modern items, but no doubt also has some natural resources to exploit.

Pig

The Pig, if I am not mistaken, Supplies us sausage, ham, and Bacon. Let others say his heart is big, I think it stupid of the Pig. Ogden Nash, The Pig Basic Information This article is a stub....

Chocolate

Basic Information Chocolate is a substance derived from the beans of the Coco tree Theobroma cacao, indigenous to the Americas and used by the Amerindians since at least 1100BC. The name itself is...

Sheep

I have wood for sheep - (archetypal Settlers of Catan player) Basic Information Sheep (singular also sheep) are ruminating, quadruped ungulates kept as livestock. The archaeological record suggests...

Olive

Basic Information The Olive is a low-growing, fruit bearing tree native to the Middle East and Mediterranean Basin, but found throughout Central Asia as far as China and naturalised as far away as...

Truffle (fungus)

Basic Information A Truffle is a type of fungus which grows underground, generally feeding on the roots of trees. As a truffle matures and its spores ripen, it emits a powerful smell which attracts...

Cattle

Basic Information Cattle (colloquially cows) are large domesticated ungulates. They are the most widespread species of the genus Bos, most commonly classified as Bos primigenius. Cattle are raised as...

Major Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Flax

Basic Information Flax is blue flowered, fibrous plant whose Latin name (Linum usitatissimum) asserts that it is the most useful . There is a certain amount of truth to this assertion. The best known...

Rowan

Basic Information The Rowan (Sorbus aucuparia1), also known as the mountain-ash2 is a flowering broadleaf tree native to most of Eurasia north of the Mediterranean. Rowans do well in poor ground and...

Acacia

As the thriftless gold of the babul1, so is the gold that we spend On a Derby Sweep , or our neighbor's wife, or the horse that we buy from a friend Certain Maxims of Hafiz: Number 12 Rudyard Kipling ...

Mummia

Basic Information Mummia is a form of bitumen (a resource similar to pitch or resin) that was available long ago in Persia. It's a dark viscous liquid that was used as a form of medicine or folk...

Silk

Basic Information Silk is a natural fibre produced by invertebrates which can be woven into ropes and cloths with a high strength to mass ratio, pleasant texture and good insulating properties. In the...

Whale

Farewell to Tarwathie Adieu Mormond Hill And the dear land of Crimmond I bid you farewell I'm bound off for Greenland And ready to sail In hopes to find riches In hunting the whale (from) Farewell to...

Truffle (fungus)

Basic Information A Truffle is a type of fungus which grows underground, generally feeding on the roots of trees. As a truffle matures and its spores ripen, it emits a powerful smell which attracts...

Pig

The Pig, if I am not mistaken, Supplies us sausage, ham, and Bacon. Let others say his heart is big, I think it stupid of the Pig. Ogden Nash, The Pig Basic Information This article is a stub....

Olive

Basic Information The Olive is a low-growing, fruit bearing tree native to the Middle East and Mediterranean Basin, but found throughout Central Asia as far as China and naturalised as far away as...

Water

Basic Information Water is the liquid version of the substance also known as ice when solid, or steam when heated into a mist. Water is also often used as a general term to refer to that substance in...


Religion

This section will help you choose or create the dominant religion(s) of your nation.

Forms of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society, whether the overall structure of the faith or specific observances which are of great cultural significance.

If you choose this tab, the single most important form of worship (or religious principle) in the nation's dominant religion is:

Cargo Cult

Basic Information Most common in the Southwestern Pacific region of the world, a cargo cult is any group or religious movement that believes manufactured western goods ('cargo') have been created by...

Worshiped Entities

This category lists the various entities that are worshiped by the people.


People

This section covers the demographics, culture, history, and even (if needed) species of the inhabitants of the random nation.

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tab to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

Assumed to be humans unless the nature of your campaign dictates otherwise.

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own. For example, "Elves" under major races means there are entire cities of elves within the nation, or elves can be found in almost every city in the nation. "Elves" under significant creatures are probably more sinister fairy-tale folk, who exist in hidden enclaves or live as deranged hermits in the deep wilds.

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after.

If you choose this tab, the primary influence / model for your culture will be:

Australia

Basic Information Australia is both a country and Earth's smallest continent. It is located in the southern hemisphere between the Indian Ocean and the Pacific Ocean. Cynics suggest that it is a good...

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki.

Chilean Blob

Basic Information The Chilean Blob was a strange, 12 m long lump of flesh that surfaced on a beach in Los Muermos, Chile on June 23, 2003. It took some time until it could be identified as a carcass...


Geography

This section deals with the land, biosphere, and geography, but also any man-made places of significant history and importance.

Dominant Terrain

This category lists the major terrain types of the nation.

Jungle

Basic Information A jungle is a dense, tangled, near-impenetrable tropical rainforest, the sort that is found in pulpy adventure stories (in which case it is full of aggressive jaguars, poisonous...

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Town

Basic Information A town is a settlement intermediate in size between a village and a city and is generally considered the lowest available level of urbanisation. What actually constitutes a town...

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