Random Nations
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This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

As an example on how to use it, see the essay "Using the Random Nations Generator". Further examples ranging from constructing small villages to whole planets can be found on this blog

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.


Government

This section covers the government and major organizations that exert power over the nation and the way people live.

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

Choose this tab to give your nation a single government type, that's (relatively) easy to understand and envision.

Exilarchy

Basic Information An Exilarchy is a government which is established for or rules over a religious or ethnic diaspora rather than ruling from the origin of this group. Sources Bibliography 1....

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting.

If you choose this tab, this organization holds tremendous power. They may control the government, the church, or other major aspects of society, either openly or covertly.

Deep State

Basic Information The Deep State is said to be a group of powerful, anti-democratic forces within Turkey, consisting of members of the Turkish intelligence agencies, military, security, judges, and...

Major Personalities

Each nation has its share of powerful or famous individuals.

Use the entries in the following tabs as inspiration for such individuals. Only a very weird dimension-hopping or time-travel game would feature the actual people mentioned here. Instead, use the listings here as a inspirational concept to emulate when designing your own NPCs.

P. T. Barnum

Murphy was loitering on a streetcorner on Broadway when one of the passers-by stopped to look at him: a middle-aged man with a halo of curly brown hair surrounding a balding head, a prosperous...

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment.

WikiLeaks Posts Mysterious ‘Insurance’ File

Summary July 30, 2010: Shortly after releasing more than 77,000 thousand secret documents on the Afghanistan War - and facing strong criticism from the government of the United States for it - the...

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration.


Economy

This section covers the commerce, artisans, technology, and economic system of the nation.

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has.

Just-in-Time Socialism

Basic Information Just-in-Time Socialism is a proposed form of economic system based on Socialist economics. It seeks to do away with the traditional inefficiency of Socialism - namely, that it is...

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery. It is subdivided into several categories: raw resources, pre-industrial items, modern trade goods, sci-fi or futuristic items, and fantasy items. Use the tabs appropriate to your genre and setting. It helps make your nation more "real" if you use to use a few (d6?) items from earlier and simpler categories, as well. For example, a modern nation might mostly export modern items, but no doubt also has some natural resources to exploit.

Iron

Basic Information Iron is one of the most common elements on earth, but interestingly it occurs almost exclusively as various rocky ores that requires significant processing to extract the metal...

Metal

Basic Information Metal is a category of element, material or chemical with the following properties: Metals conduct heat and electricity relatively well (and some specific metals do so extremely...

Sheep

I have wood for sheep - (archetypal Settlers of Catan player) Basic Information Sheep (singular also sheep) are ruminating, quadruped ungulates kept as livestock. The archaeological record suggests...

Datura

Basic Information The name Datura can refer either to a family of plants comprising nine species of Solanaceae or to the blend of toxic alkaloids that can be extracted from them. The plants appear to...

Mummia

Basic Information Mummia is a form of bitumen (a resource similar to pitch or resin) that was available long ago in Persia. It's a dark viscous liquid that was used as a form of medicine or folk...

Tinder

Basic Information Tinder is an essential part of the fire-lighting process - it is the material that is ignited by the initial spark and from which the fire lighter expects the flame to propagate to...

Major Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Mana

Basic Information Mana (not to be confused with manna) is a concept of mystical energy found amongst the peoples of the Pacific Ocean and similar to the Oriental idea of chi (qi/ki/whatever). Mana...

Silver

Basic Information Silver is an elemental metal, white and lustrous in its pure form and closely related to both copper and gold. Historically, silver has been considered a precious metal - typically...

Whale

Farewell to Tarwathie Adieu Mormond Hill And the dear land of Crimmond I bid you farewell I'm bound off for Greenland And ready to sail In hopes to find riches In hunting the whale (from) Farewell to...

Acacia

As the thriftless gold of the babul1, so is the gold that we spend On a Derby Sweep , or our neighbor's wife, or the horse that we buy from a friend Certain Maxims of Hafiz: Number 12 Rudyard Kipling ...

Wool

Basic Information Wool is, crudely put, sheep hair and has a long and extensive tradition of being appropriated by humans for use in textiles. The term may also be extended to the hair of other...

Moly

Basic Information According to Greek mythology, the herb Moly was said to be a rare but powerful plant with the ability to protect the user from hostile magic. Homer depicts the herb as white flowered...

Sheep

I have wood for sheep - (archetypal Settlers of Catan player) Basic Information Sheep (singular also sheep) are ruminating, quadruped ungulates kept as livestock. The archaeological record suggests...

Amber

Basic Information Amber is a biologically derived precious stone which consists of fossilised tree resin. Most forms of amber are clear - or at least translucent - and of a shade between orange and...

Metal

Basic Information Metal is a category of element, material or chemical with the following properties: Metals conduct heat and electricity relatively well (and some specific metals do so extremely...

Garlic

Basic Information Garlic is a herb of the allium family, closely related to onions and shallots, which is used almost world wide as a seasoning, a food in its own right or for medical or spiritual...


Religion

This section will help you choose or create the dominant religion(s) of your nation.

Forms of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society, whether the overall structure of the faith or specific observances which are of great cultural significance.

If you choose this tab, the single most important form of worship (or religious principle) in the nation's dominant religion is:

Flagellant

Basic Information A flagellant is one who performs acts of violent self-mortification (such as flogging themselves1) for religious and/or theurgic purposes. The self-mortification may serve as public...

Worshiped Entities

This category lists the various entities that are worshiped by the people.


People

This section covers the demographics, culture, history, and even (if needed) species of the inhabitants of the random nation.

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tab to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

Assumed to be humans unless the nature of your campaign dictates otherwise.

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own. For example, "Elves" under major races means there are entire cities of elves within the nation, or elves can be found in almost every city in the nation. "Elves" under significant creatures are probably more sinister fairy-tale folk, who exist in hidden enclaves or live as deranged hermits in the deep wilds.

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after.

If you choose this tab, the primary influence / model for your culture will be:

Mayincatec

Basic Information Mayincatec is The Theme Park Version or Hollywood History version of Central and South American Indians. Basically, the Mayan, Incan and Aztec cultures are blended together, and then...

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki.

Hurricane Katrina

Basic Information Hurricane Katrina was a hurricane that devastated New Orleans, Louisiana on August 29, 2005. Sources Wikipedia entry Game and Story Use Used straight, surviving through Katrina and...


Geography

This section deals with the land, biosphere, and geography, but also any man-made places of significant history and importance.

Dominant Terrain

This category lists the major terrain types of the nation.

Marsh

Basic Information A Marsh is a wetland where most of the plants are reeds, rushes and grasses. The water is usually just a few inches deep. It's a good place to find the materials for papyrus or a...

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Cave of Swallows

Basic Information The Cave of Swallows is a pit cave situated in San Luis Potosí, Mexico. Rods have been sighted here in large numbers. Sources Bibliography 1. Video of the Rods at the cave 2....

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