Random Nations
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This page serves as a quick and convenient way to create a random nation, similar to the way the Random Characters generator creates a character. Each nation consists of certain random elements within specific categories. These random elements in turn link to specific Arcana Wiki pages which have the appropriate tag (so that the Random Generator can find them).

This Random Generator is intended to get your creative juices flowing, not restrain you. Thus, discard anything that doesn't fit your own ideas!

As an example on how to use it, see the essay "Using the Random Nations Generator". Further examples ranging from constructing small villages to whole planets can be found on this blog

Note: The Random Page function presently does not refresh very often, so wait one or more minutes before reloading the page.


Government

This section covers the government and major organizations that exert power over the nation and the way people live.

Type of Government

All societies have some way of getting things done as a whole, and the type of government describes this aspect. However, few societies are examples of "pure" government types, so aspects of two or more government forms might be evident.

Choose this tab to give your nation a single government type, that's (relatively) easy to understand and envision.

Authoritarianism

Here is naught unproven —- here is naught to learn. It is written what shall fall if the King return: He shall mark our goings, question whence we came, Set his guards about us, as in Freedom's name....

Powerful Organizations

This category lists powerful and/or famous organizations of the nation. As many of the possible entries are real world organizations, alter them to make them fit into your setting.

If you choose this tab, this organization holds tremendous power. They may control the government, the church, or other major aspects of society, either openly or covertly.

Knights Templar

Basic Information Shortly after the First Crusade, a French knight named Hugues de Payens proposed the formation of a new monastic order devoted to the protection of pilgrims. The Christians had...

Major Personalities

Each nation has its share of powerful or famous individuals.

Use the entries in the following tabs as inspiration for such individuals. Only a very weird dimension-hopping or time-travel game would feature the actual people mentioned here. Instead, use the listings here as a inspirational concept to emulate when designing your own NPCs.

James Wilkinson

Basic Information It was said of him that he never won a battle nor lost a court-martial. He was called the most consummate artist in treason that the nation ever possessed. Perhaps the kindest...

Major Political Issues

Each nation has "hot" political issues which are argued and fought over (physically or not). Use the entries in the following tabs as inspiration for what issues could divide your nation - or which are simply in the minds of the public at the moment.

DNA Evidence Can Be Fabricated, Scientists Show

Summary August 17, 2009: According to Israeli scientists, it is possible to fake evidence for DNA profiling. All that is needed is some DNA from a discarded drinking cup, a cigarette butt, or even a...

Major Projects

Some nations have major national projects they pursue towards specific goals. There is some overlap with Organizations above, but projects are more about achieving certain goals than a general political, ideological, or economic motivation. Use the entries in the following tabs as inspiration.


Economy

This section covers the commerce, artisans, technology, and economic system of the nation.

Tech Level

To be added later.

Type of Economy

This category lists the type of economy the nation has.

Bullion Coin

Basic Information A bullion coin is a form of commodity money consisting of a coin struck (or more rarely carved) from a precious material. This will normally be a precious metal and historically this...

Major Products and Exports

No nation exists in a vacuum. This part of the generator lists various trade goods - whether raw resources or advanced machinery. It is subdivided into several categories: raw resources, pre-industrial items, modern trade goods, sci-fi or futuristic items, and fantasy items. Use the tabs appropriate to your genre and setting. It helps make your nation more "real" if you use to use a few (d6?) items from earlier and simpler categories, as well. For example, a modern nation might mostly export modern items, but no doubt also has some natural resources to exploit.

Datura

Basic Information The name Datura can refer either to a family of plants comprising nine species of Solanaceae or to the blend of toxic alkaloids that can be extracted from them. The plants appear to...

Whale

Farewell to Tarwathie Adieu Mormond Hill And the dear land of Crimmond I bid you farewell I'm bound off for Greenland And ready to sail In hopes to find riches In hunting the whale (from) Farewell to...

Sphagnum

Basic Information Sphagnum is a type of moss commonly found in peat bogs. It can soak up lots of water (over 20 times its dry weight in water). Sphagnum has a acidic ph which is the reason why bogs...

Metal

Basic Information Metal is a category of element, material or chemical with the following properties: Metals conduct heat and electricity relatively well (and some specific metals do so extremely...

Flax

Basic Information Flax is blue flowered, fibrous plant whose Latin name (Linum usitatissimum) asserts that it is the most useful . There is a certain amount of truth to this assertion. The best known...

Chocolate

Basic Information Chocolate is a substance derived from the beans of the Coco tree Theobroma cacao, indigenous to the Americas and used by the Amerindians since at least 1100BC. The name itself is...

Major Imports

These categories are identical to those listed under "Exports", except that the nation has sufficient need of these trade goods to import them in significant quantities instead of exporting them.

Truffle (fungus)

Basic Information A Truffle is a type of fungus which grows underground, generally feeding on the roots of trees. As a truffle matures and its spores ripen, it emits a powerful smell which attracts...

Tumbaga

Basic Information Tumbaga is a word the Spanish used to refer to a type of gold/copper alloy commonly used in pre-Colombian Mesoamerica. The percentage of each metal varied from item to item, and...

Water

Basic Information Water is the liquid version of the substance also known as ice when solid, or steam when heated into a mist. Water is also often used as a general term to refer to that substance in...

Tinder

Basic Information Tinder is an essential part of the fire-lighting process - it is the material that is ignited by the initial spark and from which the fire lighter expects the flame to propagate to...

Mummia

Basic Information Mummia is a form of bitumen (a resource similar to pitch or resin) that was available long ago in Persia. It's a dark viscous liquid that was used as a form of medicine or folk...

Mandrake

Basic Information Mandrake, also known as mandragora is a herb of the solanacea family (and thus related to the nightshades and Datura) with a long and arguably infamous reputation in relation to the...

Silver

Basic Information Silver is an elemental metal, white and lustrous in its pure form and closely related to both copper and gold. Historically, silver has been considered a precious metal - typically...

Sheep

I have wood for sheep - (archetypal Settlers of Catan player) Basic Information Sheep (singular also sheep) are ruminating, quadruped ungulates kept as livestock. The archaeological record suggests...

Moly

Holy Moley! Captain Marvel Basic Information According to Greek mythology, the herb Moly was said to be a rare but powerful plant with the ability to protect the user from hostile magic. Homer...

Salt

“You are the salt of the earth. But if the salt loses its saltiness, how can it be made salty again? It is no longer good for anything, except to be thrown out and trampled underfoot. MAT5:13 (NIV) ...


Religion

This section will help you choose or create the dominant religion(s) of your nation.

Forms of Worship

This aspect does not cover which entity is worshiped, but how - it describes the form religion takes in a society, whether the overall structure of the faith or specific observances which are of great cultural significance.

If you choose this tab, the single most important form of worship (or religious principle) in the nation's dominant religion is:

False Face Society

Basic Information The Iroquois Indians of present day New York State, had a number of Medicine Societies devoted to healing practices and rituals. One of the most striking was the False Face Society....

Worshiped Entities

This category lists the various entities that are worshiped by the people.


People

This section covers the demographics, culture, history, and even (if needed) species of the inhabitants of the random nation.

Major Races/Species

Many settings have an all-human population. If you permit different races, open this tab to add various non-human species or races. Naturally, since this random generator will widely mix races from mythology and fiction, the results will require some interpretation. Use the beings listed here as a base model and don't be afraid to alter the descriptions for your own campaign. For example, if you want to run a science fiction setting but come up with "Elf" as one of the species, then make a Recycled In Space variant of elves with similar traits but a science fiction veneer.

Assumed to be humans unless the nature of your campaign dictates otherwise.

Significant Creatures

This category lists the major "monsters" which might appear in this nation. If you want such monsters to appear in it, open the tab at the appropriate number and use it to build your encounter tables. Again, use these creatures as inspiration instead of trying to adhere to them slavishly - alter or throw out anything that doesn't fit into your campaign.

Sapient creatures might also appear here, in addition to the "Major race/species" category above. In this case, it means that those creatures are either solitary threats or at best live together in small family units instead of forming true societies of their own. For example, "Elves" under major races means there are entire cities of elves within the nation, or elves can be found in almost every city in the nation. "Elves" under significant creatures are probably more sinister fairy-tale folk, who exist in hidden enclaves or live as deranged hermits in the deep wilds.

Cultural Influences

This category gives you various real world or fictional cultures you can model your nation after.

If you choose this tab, the primary influence / model for your culture will be:

Chile

Basic Information This article is a stub. Please expand on it! See Also Event: Chilean Blob Event/News: Magnitude 6.0 Earthquake Rocks Northern Chile Event/News: 'Nazi hunt' launched in S America...

History

This category lists famous past events of the nation. Most of these events are real world historic entries from the List of Centuries, so it is again necessary to adjust them to come up with something appropriate for your own campaign. Others are "generic events" (such as War) from elsewhere in the wiki.

Wow! signal

Basic Information The Wow! signal was a narrowband radio signal discovered on August 15 1977 as a part of SETI. It was observed at the Big Ear Telescope of Ohio State University. It was the highest...


Geography

This section deals with the land, biosphere, and geography, but also any man-made places of significant history and importance.

Dominant Terrain

This category lists the major terrain types of the nation.

River

Now those who sail the Big Pond Will tell you of its mystery They'll brag of all those battles And all the bloody history But talk to any river-dog Who sails upon the Gleniwent He'll say God made the...

Famous Locations

This category lists famous locations located within the nation. Again, use these entries as base models instead of using them directly - it won't work as well if your players recognize the landmarks from the real world.

Diolkos

Basic Information The Diolkos of Corinth was the world's first train tracks, a huge overland portage for boats and cargo across Ancient Greece. Built in the 7th Century BC, it was maintained until at...

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