March 6, 2008: The article discusses how dread usually wins out against rational statistical analysis in human decision-making processes, leading people to be far more cautions than warranted, or actually making a more risky choice because the less risky choice is associated with a single terrifying news item.
Game and Story Use
- This is something that should come into play in any horror or disaster movie plot involving lots of people… lots of panicked people!
- This can be used as justification to censor knowledge of dark secrets and terrible occurrences and keep it from reaching the general population.
- Heck, "hushing things up" might be part of the job of the player characters - especially if they are Men in Black!