Rule Of Cool
Basic Information
The Rule of Cool states that the Willing Suspension of Disbelief for any given element is directly proportional to how cool it is.
List of Tropes Made Possible by the Rule of Cool
- Awesome But Impractical
- Beyond The Impossible
- Blade Run
- The Catapult Turtle Flying Castle Gambit
- Chainsaw Good
- Cool But Inefficient
- Cutlass Between The Teeth
- Dramatic Wind
- Energy Weapon
- Gun Kata
- Harbinger Of Asskicking
- Humongous Mecha
- And, even more so, Transforming Mecha, Mo Cap Mecha and Combining Mecha
- I Have The High Ground
- Incendiary Exponent
- Made Of Explodium
- Ninja Pirate Zombie Robot
- Power Echoes
- Power Fist
- Power Floats
- Power Gives You Wings
- Power Glows
- The Power Of Rock
- She Fu
- Stepping Stones In The Sky
- Theme Music Power Up
- Vacuum Hurricane Kick
- Walk On Water
- Weapons Kitchen Sink
- What Do You Mean Its Not Awesome
- What Do You Mean It's Not Symbolic? (and all subtropes thereof)
- Zeppelins From Another World
See Also
- Bellisarios Maxim
- Crowning Moment Of Awesome
- Laws and Formulas
- MST3K Mantra
- Rule of Fun
- Rule of Funny
Sources
Bibliography
Game and Story Use
- Whenever you invoke this rule, make sure that the resulting coolness is worth it, or else your players will nit-pick the result to death.
page revision: 2, last edited: 20 Jun 2009 08:25