Russian Mobile Nuclear Power Plants
Game and Story Use
- Such mobile power plants would become valuable prices for any community in an After The End campaign - and thus perfect Mac Guffins for the PCs to chase after.
- A Mad Scientist requiring a lot of power for his experiments would find these very useful, especially if he can't access the normal power grids.
- A more prosaic 'mobile nuclear power plant' for an After The End campaign might be a nuclear powered ship or submarine tied up at a costal town to provide power.
page revision: 5, last edited: 21 Jul 2010 21:30