'Twix' the Lizard and Dover,
We hand our stuff over,
Though I may not inform how we do it, nor when.
But a light on each quarter,
Low down on the water,
Is well understanded by poor honest men.
Even then we have dangers,
From meddlesome strangers,
Who spy on our business and are not content
To take a smooth answer,
Except with a handspike…
And they say they are murdered by poor honest men!
(from) Poor Honest Men Rudyard Kipling
Smuggling is the transportation of goods or people across the frontier of a jurisdiction without official sanction, usually for sale on the black or grey market. One who smuggles is known as a smuggler (amongst other things).
Smugglers can transport their cargos by land, sea or air as required - and even underground in some cases - and can work on almost any scale, from single items to industrial scale shipment of raw materials.
The motive for smuggling can also vary widely - the smugglers may merely be avoiding customs duty on an otherwise legal trade or shipping grey market goods against a price fixing regime, but equally their cargo may be contraband at one or both ends of the voyage. Values dissonance may accrue by cargo, destination and era1. Import/export of illegal immigrants is also a significant branch of the smuggling trade. Often referred to as "people trafficking" this is sometimes voluntary and usually exploitative at best2 … at worst it is a feeder for slavery in the modern era.
Obviously, smugglers need a good knowledge of their transport route and a talent for stealth or disguise (or both) … and the ability to subvert law enforcement at one or both ends probably helps. In many eras, smugglers are liable to be well armed and fairly ruthless - especially when their trade happens to be capital.
Game and Story Use
- Smuggling may be a significant activity in many campaigns - even as something the PCs do for a living (see Firefly for examples).