Stringency
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Basic Information

Stringency is a meta-concept within RPGs referring to the degree to which a given campaign setting enforces consequences to player actions - usually those concerned with anti-social behaviour.

In high stringency campaigns, law enforcement respond predictably, bad behaviour leads to bad reputations and, in general, actions have consequences. Lower stringency campaigns tend to be more plot driven - even cold blooded murder will be winked at as long as the NPC in question was a statted encounter and PCs will have considerable plot armour against most other things not directly related to adventuring.

Sources

Bibliography
1. full source reference

Game and Story Use

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