Terrain
Basic Information
Terrain refers to the local geography and its physical qualities.
List of Natural terrain
- Canyon
- Cave
- Desert
- Forest
- Geyser
- Glacier
- Hill
- Lake
- Lava Field
- Mountain
- Plain
- Game jump (typically found on plains because that's where the herd animals are)
- Prairie
- Savanna
- Steppe-Tundra
- Ocean
- River
- Sinkhole
- Stack (geology)
- Stone run
- Tundra
- Wetland
List of Non-natural terrain
- Air-Raid Shelter
- Architecture
- Bridge
- Canal
- Hamlet
- Village
- Town
- City
- Dungeon
- Farm
- Garbage Dump
- Liminal Space
- Power Plant
- Prison
- Ruins
- Tunnel
- Mine
See Also:
- Interstellar Terrain
- Archaeoastronomical Sites
- Megastructure
- Weather and Climate
- Biome and Ecosystem
- Designer Notes
Sources
Bibliography
1. The Rocky State of Your Campaign: An Introduction to Geology @ RPG.Net by Jennifer Schoonover
3. Sci-Show video on 5 unusual ecosystems - they would make really cool terrain for fight scenes or explorations
Game and Story Use
- Terrain is vital for setting a scene, especially if there is going to be a fight scene.
- Certain kinds of terrain can be macguffins: a defensible military target, a valuable natural resource, a lost city full of ancient secrets, and so on.
page revision: 59, last edited: 27 Jun 2024 18:48