Expect culture heros and personification of whole tribes and forces of nature, multiple different people fused into a single mythic entity and stories which grow in the telling.
Game and Story Use
- This kind of setting allows the GM to make lots of use of existing geography and historical information without getting too stuck in the details. Any inconsistencies with historical source material are entirely within genre.
- In an after the end setting, suitably mangled history may make good Easter eggs for alert players - such as the war of the ancient kings Usa and Ussir.